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QCF Design Community • View topic - The Art of Negotiation


The Art of Negotiation

All things Desktop Dungeons

Re: The Art of Negotiation

Postby gjaustin on Fri Apr 20, 2012 8:54 pm

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Re: The Art of Negotiation

Postby Slimeria on Fri Apr 20, 2012 8:55 pm

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Re: The Art of Negotiation

Postby harfatum on Fri Apr 20, 2012 9:06 pm

No sense in making everyone pick up gold when it's only GG followers that wouldn't want to. But even just making them pick it up feels clunky.
Have a mug of tea.
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Re: The Art of Negotiation

Postby Joist on Fri Apr 20, 2012 10:11 pm

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Re: The Art of Negotiation

Postby The Avatar on Fri Apr 20, 2012 10:16 pm

I agree, the penalty of -2 is far to minor IMO. He's become less stingy, so I don't think that really matters.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: The Art of Negotiation

Postby Joist on Fri Apr 20, 2012 10:17 pm

Wow, berserker silver looks AWESOME. Ok, so you're in the labyrinth. All the mobs blink, there are some plants in the way, you have 5 "wall cruncher"s (like from gaan) and 10 potions that reduce your health to 1, give you might, give you first strike and give you an xp boost.

Go!
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Re: The Art of Negotiation

Postby Darvin on Fri Apr 20, 2012 10:19 pm

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Re: The Art of Negotiation

Postby Joist on Fri Apr 20, 2012 10:23 pm

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Re: The Art of Negotiation

Postby Darvin on Fri Apr 20, 2012 10:53 pm

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Re: The Art of Negotiation

Postby Joist on Fri Apr 20, 2012 10:59 pm

Ah, saturday morning here so I have time :)

I got within 1 shot twice. Here are the cliff notes, save all your health potions for the boss, save a couple of strength potions for the boss, there is one randomly selected monster class - if it's rogues leave the dungeon, there'll be a poison ward in one of the shops - be lucky and find it early. Save your wall breaking charges for errosive or corrosive plants and just take poison on the chin.
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