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QCF Design Community • View topic - The Art of Negotiation
Page 1 of 18

The Art of Negotiation

PostPosted: Fri Apr 20, 2012 10:26 am
by GoatBot

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 2:59 pm
by gjaustin
I really hope that the Orc's conversion threshold was dropped significantly. Otherwise Humans and Orcs end up at equal power at level 4 and the Human only gets much stronger after that.

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:11 pm
by Joist
edit: didn't read post, made stupid comment

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:12 pm
by Lagmalix
Meh, why another week without vamp fix?

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:22 pm
by q 3
Yeah, that's a rather enormous nerf to Orcs - they're now even worse than their alpha incarnation, which itself was generally considered underpowered. Unless you're scumming for PISORF or trying for a low level boss kill in a normal difficulty dungeon, I can't think of any situation where an Orc would be superior to a Human. I thought they were fine before, but I suppose I haven't been following the latest bragging to know what the problem was supposed to be.

Interesting change to the bank; you could probably do quite well with a purist Tinker run now (not that you couldn't do quite well with them already).

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:25 pm
by Joist

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:28 pm
by gjaustin

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:31 pm
by Joist

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:35 pm
by Lagmalix

Re: The Art of Negotiation

PostPosted: Fri Apr 20, 2012 3:46 pm
by Darvin