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QCF Design Community • View topic - The Art of Negotiation
Page 18 of 18

Re: The Art of Negotiation

PostPosted: Thu Apr 26, 2012 12:36 pm
by Blovski

Re: The Art of Negotiation

PostPosted: Thu Apr 26, 2012 5:04 pm
by Darvin

Re: The Art of Negotiation

PostPosted: Wed May 02, 2012 7:35 pm
by antherem
Am I missing something with the silver berserker challenge? As far as I can tell it's just rerolling the dungeon until you get the viper ward shop early, hoping the random monster isn't the resist-down bandits, and that the resist-down plants and high-level physical monsters aren't completely blocking your path. I've gotten to the point where I can actually attack the boss a couple of times but I don't have anywhere near the resources left to take him down. And if it's actually just a scumming challenge then :|

Re: The Art of Negotiation

PostPosted: Wed May 02, 2012 8:53 pm
by Joist
You don't want to fight anything that isn't magic, use your resists to get some good level catapulting going on early. Try and break into the mob "chain" early, around the 1s and 2s and then you can mostly just follow that to the boss, attacking mobs once to make them teleport if they are in your way. Use the potions, you'll probably only be able to use one or two against the boss depending on how many dark tiles you have. They give an experience boost and first strike, so use them as a finishing move.

Against the boss, you'll have to regen fight him. Whenever your health dips close to 0 chug a might potion for a little extra kick in your attack.

I think I used the Viper Ward too, maybe it is necessary.

Dunno how useful this would be but it's the only screenshot I could find of my run.
Image

Re: The Art of Negotiation

PostPosted: Wed May 02, 2012 9:09 pm
by The Avatar
Yeah, and anyways the devs are making the silvers only partial prep dungeons, but at least that's better than what it is already.