Another early one!

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Re: Another early one!

Postby Blovski on Thu May 03, 2012 4:21 am

I haven't figured out how it's different from it's first form. Anyone know?


I missed the first form, so no clue.

Also I'd take Assassin over wizard if you're going all-out. Swift Hands is invaluable for a character with such horrifically bad attack damage.


I agree with you on that one (and the assassin's much better placed to use the bonus mana and leverage level-ups to take advantage of remaxing your mana, I reckon) but the wizard build's still placed to quite reliably thwack hard dungeons. For the wizard, on the plus side, you don't really *have* to prep Mystera(+fireball magnet), though Flames is obviously nice to have.
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Re: Another early one!

Postby Darvin on Thu May 03, 2012 5:01 am

I agree with you on that one (and the assassin's much better placed to use the bonus mana and leverage level-ups to take advantage of remaxing your mana, I reckon) but the wizard build's still placed to quite reliably thwack hard dungeons. For the wizard, on the plus side, you don't really *have* to prep Mystera(+fireball magnet), though Flames is obviously nice to have.

Wizard is definitely second pick on the list, no arguments there, and avoiding Mystera will certainly increase his usefulness. However, the benefits of Swift Hands to a strategy like this are so enormous it's well worth the extra work. Assassin is, in my view, the best caster class hands down. Doesn't matter how strong the monsters are, doesn't matter how crappy your attack is, swift hands ensures you don't have to waste valuable MP cleaning up popcorn, and that's a big deal for casters.

Fireball magnet is an easy prep here (attack->MP is useful, but not a major loss given the sheer magnitudes of mana we're tlaking about), but because Mage Plate's penalty phases in as you level up you can actually remain a fairly competent attacker until level 4 or 5, so you have plenty of time to find BURNDAYRAZ naturally.
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Re: Another early one!

Postby Joist on Thu May 03, 2012 5:38 am

Darvin wrote:"PISORF" and "scumless" do not mix, since there is no way to ensure this glyph will spawn in.

I'm sure there are broken PISORF strategies revolving around rock heart that haven't been nailed yet simply because the centerpiece must be scummed for, or else the entire strategy falls apart.


Ok, I didn't get PISORF 3 times in a row and gave up.

+1 for glyph locker or glyph shop.
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Re: Another early one!

Postby Darvin on Thu May 03, 2012 6:01 am

And even if it is there, you still have to find it first.
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Re: Another early one!

Postby Joist on Thu May 03, 2012 6:05 am

I was using the Glyph:Defend. There's about a 50% chance of PISORF spawning and about a 50% chance of ENDISWAL spawning so that's only about a 37.5% chance of getting PISORF through Glyph:Defend.

I'm easily bored and gave up.
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Re: Another early one!

Postby Darvin on Thu May 03, 2012 6:55 am

It's lower than 50%, and if you're not a wizard the odds are even worse.

I strongly believe the PISORF/Rock Heart is abusable and likely blatantly broken, but like you I just don't have the patience to scum to get this strategy off the ground.
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Re: Another early one!

Postby Joist on Thu May 03, 2012 10:55 am

Darvin wrote:I strongly believe the PISORF/Rock Heart is abusable and likely blatantly broken, but like you I just don't have the patience to scum to get this strategy off the ground.


Speaking of Rock Heart abuse, this comment gave me the motivation I needed to test out Binlor/Rock Heart/Wizard. Result? Totally broken. I'm confident he could destroy any Normal dungeon, probably most Hards too.

No potions, only thing I bought was a pendant of mana which I realised I didn't need anyway. Just got to level 3, get 100 piety, convert all the glyphs (with +1 mana prep that puts you at 20 mana). Each Stone Heart destroys 10 walls giving you 20 mana or 4 fireballs. With 100 piety and enough walls that's 40 fireballs. Not including mana pots or schaden.

IIRC it only took 3 Stone Hearts. It was timothy though, so other bosses would be 4-6 Stone Hearts.

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Re: Another early one!

Postby The Avatar on Thu May 03, 2012 12:12 pm

That's probably a bug. I don't think Binlor's supposed to be a better caster god than Mystera.
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Re: Another early one!

Postby Joist on Thu May 03, 2012 12:24 pm

It's not a bug, it's an exploit. Just exploiting the fact that Binlor breaks walls when you take his boons and Rock Heart gives you mana for breaking walls.

Someone mentioned the strat a few weeks ago, I don't remember who though. Googled it, it was Incompetent.

I agree it's an exploit that should be patched.
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Re: Another early one!

Postby Malow on Thu May 03, 2012 12:59 pm

Nice one, I thought that Pisorf + Wizard + Rock Heart was good, but with Binlor it's really Powerful!

I have a different opinion on these killer combos though. First, it won't work in all levels. Naga City and Dragon Isle are not really possible with that strategy, Gaan is not as well. So the 3 hardest dungeons are not really affected. All Hard and lower difficulties dungeons are "easy", they can be completed by pretty much any player who's not aware of that combo.

I don't feel that such synergy between items, classes and gods should be nerfed. Maybe it's just me, but that's the kind of thing I like in a game, finding combos. I mean, it's just one class out of 15 to try.

It's not like the Tri-sword that was becoming a no-brainer prep, when it costed nothing. Every class was using it.

I think the same thing about the combo that involved the Orc Transmuter + Binlor.
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