gjaustin wrote:I don't think the change is so bad, since trading two boosters only ended up useful for Humans, Dwarves, and Gorgons. Only having to trade one provides more cases where you might want a small boost, but not at a large cost to another stat.
The bigger issue is, as you said, that the trades aren't fair. They'd probably be better off if they just gave a buff to your character, instead of affecting the glyphs. It would be a little less flavorful, but it would allow better granularity.
So something like:
-1 HP per level/+10% attack
-15% attack/+2 MP
-1 MP/ +1.5 HP per level
Having all three be one-for-one is a nice idea, and it would be great aesthetically if it worked out, but the three resources work in far to different ways for them to be balanced preps.
Also making preps have less of an individual impact means players are much less 'locked in' to a particular strategy; only nudged a little, with room to bail if the RNG turns up something totally contrary to what their preps have made the character.
The way i see it, preps like these should give the player the sense that 'i am going to focus on melee', rather than ' I have to pick up a CYDSTEPP early or it's an instant restart'.
Darvin wrote:I feel the more extreme shifts were more interesting as preps because they allowed you to tailor your character according to your strategy. The problem was that the sacrifice was too high for two of the three tradeoffs.
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