[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - BLUDTUPOWA Suggestion
Page 1 of 2

BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 6:34 pm
by Darvin
Much has been said about the issues facing BLUDTUPOWA, so I won't repeat them in length here. In short, the old version of the glyph was too good for Binlor/Mystera worshippers and pure casters since they often had nothing they could do with their health-based resources. For everyone else, the nerf was catastrophic and turned the glyph into conversion fodder.

It's very clear that the old resource trade was roughly fair, and only overpowered in select circumstances where the total focus on mana was too valuable. So, what if we preserved the old "value" of BLUDTOPWA by making it offer mana plus something else? That something else would be something difficult for pure casters and Binlor/Mystera worshippers to leverage, but highly useful to the more typical character that currently has little use for B2P.

I propose that as you explore with B2P enabled, you build up a temporary base attack boost. This bonus would have a cap and scale by character level, and would only last for one attack. However, if you turn off BLUDTUPOWA before making your attack then the bonus is lost, so you can't power up then heal up.

Re: BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 6:46 pm
by Blovski
oooh - I like this very much

Re: BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 7:07 pm
by The Avatar
Hah, that's cool! That would be the ULTIMATE Orc Rogue+CYDSTEPP.

Re: BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 9:52 pm
by Abraxas
Though I do find the concept interesting for most classes, would that not further encourage Bloodmages to pursue Sanguine-fueled physical strategies as opposed to magic based strategies?

Re: BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 9:56 pm
by harfatum
It could increase the damage on your next offensive spell, then.

Re: BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 11:08 pm
by Bloggorus
We might be better off with a specialised nerf to spells rather than a push towards melee- something to punish users who ignore health.

I would say something like a reduction in something for consecutive spell use.

Maybe a cumulative reduction in mana, or a chance to increase spell cost, until an attack is made.

Or it could have a stored effect, like the crystal ball, with the extra mana kept in reserve until you are hit by an enemy. Then the bloodmage's own blood becomes the source of power.

Re: BLUDTUPOWA Suggestion

PostPosted: Mon May 07, 2012 11:48 pm
by Darvin

Re: BLUDTUPOWA Suggestion

PostPosted: Tue May 08, 2012 1:39 am
by The Avatar
Well, it's hard not to talk about both B2P and the bloodmage, because they really should synergies with each other.

Re: BLUDTUPOWA Suggestion

PostPosted: Wed May 09, 2012 8:16 pm
by Gorgon
How about a new offensive spell? Drains the enemy's HP and makes the next attack more powerful.

Seriously, I think this game focuses too much on BURNDAYRAZ over other glyphs.

Re: BLUDTUPOWA Suggestion

PostPosted: Wed May 09, 2012 8:24 pm
by Darvin