BLUDTUPOWA Suggestion

Much has been said about the issues facing BLUDTUPOWA, so I won't repeat them in length here. In short, the old version of the glyph was too good for Binlor/Mystera worshippers and pure casters since they often had nothing they could do with their health-based resources. For everyone else, the nerf was catastrophic and turned the glyph into conversion fodder.
It's very clear that the old resource trade was roughly fair, and only overpowered in select circumstances where the total focus on mana was too valuable. So, what if we preserved the old "value" of BLUDTOPWA by making it offer mana plus something else? That something else would be something difficult for pure casters and Binlor/Mystera worshippers to leverage, but highly useful to the more typical character that currently has little use for B2P.
I propose that as you explore with B2P enabled, you build up a temporary base attack boost. This bonus would have a cap and scale by character level, and would only last for one attack. However, if you turn off BLUDTUPOWA before making your attack then the bonus is lost, so you can't power up then heal up.
It's very clear that the old resource trade was roughly fair, and only overpowered in select circumstances where the total focus on mana was too valuable. So, what if we preserved the old "value" of BLUDTOPWA by making it offer mana plus something else? That something else would be something difficult for pure casters and Binlor/Mystera worshippers to leverage, but highly useful to the more typical character that currently has little use for B2P.
I propose that as you explore with B2P enabled, you build up a temporary base attack boost. This bonus would have a cap and scale by character level, and would only last for one attack. However, if you turn off BLUDTUPOWA before making your attack then the bonus is lost, so you can't power up then heal up.