Economic Stability

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Economic Stability

Postby GoatBot on Fri May 11, 2012 11:04 am

Discussion - Economic Stability
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Re: Economic Stability

Postby Malow on Fri May 11, 2012 3:39 pm

Looking forward to test that update, but it sucks that I lost 12K gold :P Now I wasted the 9999 gold I got from completing the game!
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Re: Economic Stability

Postby gjaustin on Fri May 11, 2012 3:50 pm

Locker Upgrades look to cost 10k gold each.
The first Bank upgrade costs 10k gold and upgrades your capacity from 10k to 20k.

And yes, when you log in you'll be dropped to 10k gold if you have more.


Edit: Tooltip does not match the actual upgrade.
Last edited by gjaustin on Fri May 11, 2012 4:15 pm, edited 1 time in total.
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Re: Economic Stability

Postby Malow on Fri May 11, 2012 3:51 pm

I also thought that the first upgrade would make your capacity to 100k. But that's wrong. It's upgraded to 20k and the next one costs 20k.

Something to fix!
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Re: Economic Stability

Postby Aequitas on Fri May 11, 2012 3:57 pm

Malow wrote:I also thought that the first upgrade would make your capacity to 100k. But that's wrong. It's upgraded to 20k and the next one costs 20k.

Something to fix!


That is not a bug.
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Re: Economic Stability

Postby Malow on Fri May 11, 2012 3:59 pm

Well the tooltip says it's gonna upgrade it to 100k, or I misread :P Anyway I upgraded it and now it's a new tooltip so I can't recall what was written.
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Re: Economic Stability

Postby Aequitas on Fri May 11, 2012 4:04 pm

Looks like the first tooltip is broken. Will fix it.
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Re: Economic Stability

Postby Darvin on Fri May 11, 2012 5:08 pm

“remove effing bandit boss from Naga City”

Well, I guess we can tackle the level with brawlers again. Wonder who replaced Tomithy? Just gunna give a wild guess of Bjorn.


Introduced kingdom gold cap. Gold cap increases with bank level.

NOOOOOOO. You took away my 400k pool of savings! Plus my other kingdom had like 100k and the one I set up over the weekend was already at 15k. (You'd be amazed how quickly you can accrue gold when you're only prepping the fine sword and winning 95% of dungeon runs with the Assassin and Tikki Tooki's spawn chance is 50%)


Option added to level 3 bank to buy extra locker slots for the guild.

Woohooo! Celebration! If only someone hadn't taken away all the gold I'd been hoarding for this occasion :evil:


Challenge runs no longer yield money.

Eh, while I understand that they were a bit too lucrative compared to regular dungeons, having no rewards is probably a step too far in the other direction. Just give normal payouts with no heed to badge or class completion (which is where the real windfall was)
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Re: Economic Stability

Postby Malow on Fri May 11, 2012 5:21 pm

When I was sad about losing 12K gold, I was thinking about you guys who had wayyyy more. Then I thought it wasn't that bad...!

When you talk about getting money with tikki tooki, you mean you acquire lots of money from its boons? It's what, 100 more gold per level MAX ? Seems pretty much nothing compared to the x5 trophy dungeons.
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Re: Economic Stability

Postby Darvin on Fri May 11, 2012 5:30 pm

Point is I'm not even gold-farming, I'm just progressing through the game playing as I normally would and racking up a fortune doing it. I don't think 5x trophy dungeons even appear at this point in the game, since I haven't unlocked all hard-difficulty dungeons yet (couldn't get Ick Swamp due to unlock bug).

Thing I dislike about the 5x dungeons is that they have a bad habit of landing on Slime Pit and Ick Swamp, which are just plain nasty dungeons. Magma Mines, Shifting Passages, Halls of Steel, and Grimm's Grotto aren't that bad, and nothing sub-vicious really compares to Ick and Slime.
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