Economic Stability

All things Desktop Dungeons

Re: Economic Stability

Postby TigerKnee on Sun May 13, 2012 12:27 pm

If you already upgraded your bank to max... you just spend money as an upgrade. LOTS of money.

Incidentally, I think the max gold bank upgrade should also let you carry in more gold into dungeon. After all, in alpha you could carry in A LOT of extra gold eventually.
TigerKnee
 
Posts: 558
Joined: Fri Jun 03, 2011 8:54 am

Re: Economic Stability

Postby Sidestepper on Sun May 13, 2012 12:36 pm

I got offered the 2nd level bank quest after finishing my first bronze challenge, but that might have been a coincidence.

I agree that the open ended bank upgrades feel hollow if all they allow you to do is hold more cash. There isn't really a way to leverage that into anything other than... more bank upgrades. Giving a +1 adventurer gold per upgrade would be nice, but I'm also afraid of introducing a Grind2Win mechanic into the game.
Sidestepper
 
Posts: 849
Joined: Mon Oct 03, 2011 12:36 am

Re: Economic Stability

Postby The Avatar on Sun May 13, 2012 12:55 pm

I agree. Also, it is sort of pointless. Especially once you get the second locker, because there's no way you'll get a third.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4471
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Re: Economic Stability

Postby TigerKnee on Sun May 13, 2012 1:16 pm

Sidestepper wrote:Giving a +1 adventurer gold per upgrade would be nice, but I'm also afraid of introducing a Grind2Win mechanic into the game.


I sort of don't mind that especially since exponentially gold costs already exists as a thing. Especially since we're putting this in at the end where hopefully all our balancing is done and it's a "bonus" for people who play this game for a LONG time. No one is their right mind is going to grind 50k gold per +1 increase JUST to win a hard dungeon I hope.
TigerKnee
 
Posts: 558
Joined: Fri Jun 03, 2011 8:54 am

Re: Economic Stability

Postby The Avatar on Sun May 13, 2012 4:36 pm

I think maxing out your bank at 100,00 capacity and 35 gold per run is good, and it gives you the ability to buy exactly two more lockers.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
 
Posts: 4471
Joined: Mon Sep 12, 2011 8:52 pm
Location: Demonic Library

Previous

Return to Desktop Dungeons

Who is online

Users browsing this forum: Bing [Bot] and 2 guests