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QCF Design Community • View topic - Economic Stability


Economic Stability

All things Desktop Dungeons

Re: Economic Stability

Postby eytanz on Fri May 11, 2012 5:43 pm

Has anyone been able to start a new profile since the update? I've tried but every time I start the first tutorial I get a blank screen and nothing happens.
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Re: Economic Stability

Postby The Avatar on Fri May 11, 2012 5:49 pm

Agreed. Ouch on the 400k. I was nearly broke as I threw down a MASSIVE amount of money trying to win every class on every Vicious. So I love the new Gold Cap! Is there a locker cap? I want one for every item in the game. Also, do they have an increasing cost like bank caps?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Economic Stability

Postby Darvin on Fri May 11, 2012 5:56 pm

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Re: Economic Stability

Postby The Avatar on Fri May 11, 2012 6:54 pm

Don't be a cheater!

But yeah, that's unfair to you. It should reduce your gold until after your first run.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Economic Stability

Postby wrayj on Fri May 11, 2012 8:09 pm

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Re: Economic Stability

Postby halfvoid on Fri May 11, 2012 8:22 pm

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Re: Economic Stability

Postby Summerwine on Fri May 11, 2012 8:38 pm

I can't select the monster classes. The box is highlighted but it just doesn't seem to count for any other purpouses.
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Re: Economic Stability

Postby Malow on Fri May 11, 2012 8:50 pm

Was gonna post that! We'll be 1 full week without monster classes? Nooo!
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Re: Economic Stability

Postby Darvin on Fri May 11, 2012 10:16 pm

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Re: Economic Stability

Postby Aequitas on Fri May 11, 2012 10:35 pm

Hotfix applied.
- First bank cap upgrade after level 3 has correct amount (20 000)
- First Tutorial is playable
- Monster Classes are selecteable
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