Priest Gold Challenge

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Re: Priest Gold Challenge

Postby The Avatar on Tue May 22, 2012 1:59 am

Yeah, you need to sort of scout the challenge before you actually try.
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Re: Priest Gold Challenge

Postby fall_ark on Wed May 23, 2012 4:17 pm

dislekcia wrote:
Darvin wrote:They've added a chest that drops LEMMISI on Thief Silver, which can be used to help narrow down your search. Unfortunately, this only reduces your scumming slightly since it's still very unlikely to peg the monsters you're actually looking for.


Not if you use it to reveal monsters and then swap with the furthest one from spawn that you've uncovered so far ;)


So that level uses the opposite of the normal map generation code? Interesting.
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Re: Priest Gold Challenge

Postby antherem on Thu May 24, 2012 4:21 pm

If we are going to have challenges that both require scumming and don't allow for gold to be carried out, can we at least have the option to disable the bank preparation so that when we have to retry Thief Silver or Priest Gold 40 times to get a winnable map we're not out 1000 gold?
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Re: Priest Gold Challenge

Postby Darvin on Thu May 24, 2012 4:59 pm

Some challenges do allow for preparations, so the bank prep can't be removed. They just need to not offer gold for badges the second time through, like all levels do (or alternatively, make badges award less gold and have all dungeons award gold whenever a badge is achieved)
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Re: Priest Gold Challenge

Postby gjaustin on Thu May 24, 2012 6:27 pm

Darvin wrote:Or alternatively, make badges award less gold and have all dungeons award gold whenever a badge is achieved.


Yes, this.

Different badges should also have different reward values. It's much easier to get Feeling Parched than Purist, which is in turn (usually) easier than Hoarder.
Last edited by gjaustin on Thu May 24, 2012 7:09 pm, edited 1 time in total.
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Re: Priest Gold Challenge

Postby The Avatar on Thu May 24, 2012 7:05 pm

And cheeky and DING! Max are fairly routine.
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Re: Priest Gold Challenge

Postby Darvin on Thu May 24, 2012 7:28 pm

Cheeky is almost entirely luck as to whether there are level 1's sitting in all the passages and you lack ENDISWAL or WEYTWUT to get past them. I'd say that badge should be replaced.


In any case:

Very Hard
Warmonger, Hoarder

Hard
Purist, Miser

Medium
Feeling Parched, Faithless, Unstoppable

Easy
Ding! Max, Cheeky, Specialist

Precise difficulty may vary based on level and class. The easy ones may just happen as a matter of course depending on your level/class.
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Re: Priest Gold Challenge

Postby The Avatar on Fri May 25, 2012 2:44 am

Hmm... Cheeky really is a bad idea for a badge. That is basically routine, assuming you don't get bad luck, and isn't a feat at all.

What would the new badge be? If they like the cheeky idea, how about making it based on how many higher level kills? Or they could just scrap it and make a completely new badge.
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Re: Priest Gold Challenge

Postby Darvin on Fri May 25, 2012 2:47 am

Kill a monster 4 or more levels higher than yourself? I routinely hit three, so four would like I rose a cut above that run.
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Re: Priest Gold Challenge

Postby dislekcia on Fri May 25, 2012 10:11 am

Yeah, badges will have different amounts eventually - we're also planning to change up the badges a little more as well.

Right now the bank gold should come out with you if you haven't spent it, even though you "technically" aren't earning gold from the challenge dungeon - you're also not losing any. If you are, that's a bug... Unless you bought something in a shop, which is why we allowed the gold to come in with you in the first place as a general rule.
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