Sidestepper wrote:I agree with what others have said about resist-down monsters distorting gameplay. While there are other monsters that permanently tax other abilities (e.g. corrosion and weakening) these creatures are limited to special case monsters that only appear in specific dungeons and are considered to be part of the unique challenge of those levels. I don't like having such creatures in the general pool, especially ones that specifically target three classes. If we must keep the mechanic, I say to either let resist down heal with level up like every other ailment used by the basic monsters, or allow burn salves to cure resistance loss.
Or, more simply, classes that start with resists have that as their minimum resists.
So no Berserkers with less than 50% magic resist, no Paladins/Gorgons with less than 25% physical resist, and no Monks with less than 50% physical resist.