Sidestepper wrote:I agree with what others have said about resist-down monsters distorting gameplay. While there are other monsters that permanently tax other abilities (e.g. corrosion and weakening) these creatures are limited to special case monsters that only appear in specific dungeons and are considered to be part of the unique challenge of those levels. I don't like having such creatures in the general pool, especially ones that specifically target three classes. If we must keep the mechanic, I say to either let resist down heal with level up like every other ailment used by the basic monsters, or allow burn salves to cure resistance loss.
Darvin wrote:Considering that prevalent resist-down effects were largely aimed and reining in those classes, we've kinda gone full-circle if we do that
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