Some Thoughts on Items

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Re: Some Thoughts on Items

Postby Blovski on Wed May 30, 2012 4:44 pm

Balanced dagger:

Absolutely. Looks like a really interesting item but I've only used it a couple of times in low-XP levels.

Gloves of Midas
Yep. Much as I love this item, CP value probably too high.

Venom Sword
Yep. I never use it.

Whurrgarbl / Martyr Wraps
Agree on whurrgarbl, don't have martyr wraps.

Strength Potion
Hm, I've been using it a lot lately but only on level 1 characters, where a trade of 10-11 mana for the same base attack is very useful. At higher levels it is pretty useless except as alch. scroll/trisword fodder.
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Re: Some Thoughts on Items

Postby Darvin on Wed May 30, 2012 5:01 pm

Martyr Wraps cause you to inflict 1 point of corrosion every time you attack. This works like burning, except it never terminates and has no cap. Overall they're better than Whurrgarbl, but share the same fundamental issue.

I respect strength potion as a tool for level 1-2 characters, but it seems wasteful to me unless comboed with Trisword and/or Alchemist's Scroll.
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Re: Some Thoughts on Items

Postby gjaustin on Wed May 30, 2012 5:13 pm

As I've mentioned in the other thread, I find Whurrgarbl to be BETTER than Martyr Wraps and quite a solid item.

However, it does suffer from the lowered burning cap. Despite it being one of my favorite items, I certainly wouldn't object to it getting a secondary ability :) The best choice would probably be some base attack.

As for Martyr Wraps, it really is redundant with Whurrgarbl. Perhaps it should have a resist down effect instead?
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Re: Some Thoughts on Items

Postby Darvin on Wed May 30, 2012 5:48 pm

Maybe Martyr Wraps could have an effect every time you take a debuff?
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Re: Some Thoughts on Items

Postby The Avatar on Wed May 30, 2012 7:14 pm

How about +2% every time you incurred a debuff. That'd be great for monks and the slime pits.
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Re: Some Thoughts on Items

Postby gjaustin on Wed May 30, 2012 8:18 pm

Darvin wrote:Maybe Martyr Wraps could have an effect every time you take a debuff?

I'm not sure that would work.

All you would have to do it attack a monster with a debuff, regen a bit, and repeat. When you're done, you just chug a potion.

It would be especially problematic if you're following Earthmother. You can get quite a few stacks of Corrosion by murdering her plants. If we use Avatar's suggestion, +200% attack isn't unreasonable.
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Re: Some Thoughts on Items

Postby Darvin on Wed May 30, 2012 8:33 pm

When you're done, you just chug a potion.

Well, then have the bonuses lost when the debuff is removed.
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Re: Some Thoughts on Items

Postby gjaustin on Wed May 30, 2012 8:44 pm

Darvin wrote:
When you're done, you just chug a potion.

Well, then have the bonuses lost when the debuff is removed.


Hmm, that would be interesting.

Something like +1 base attack per stack of Corrosion and +1 DR per stack of Weakening would be hilarious. Probably overpowered, but still hilarious.
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Re: Some Thoughts on Items

Postby Darvin on Wed May 30, 2012 8:57 pm

Something like +1 base attack per stack of Corrosion and +1 DR per stack of Weakening would be hilarious. Probably overpowered, but still hilarious.

Rogue or Warlord CYDSTEPP'er on Ick Swamp with 100 points of corrosion :lol:

+1 DR per point of weakening sounds fine, though. For corrosion, how about +1 health regenerated per tile? While poisoned, you could receive +20% attack bonus, and while mana burned you could receive +1 base attack per level.
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Re: Some Thoughts on Items

Postby The Avatar on Wed May 30, 2012 11:01 pm

Weird... the extra DR could be a bit abusive as a 1 damage Vamp. Also, the corrosion seems a bit good for monks. 5 corrosion is reasonable for a level 10 monk, who would now be regaining 30 per tile.
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