by Darvin on Tue May 22, 2012 5:16 pm
The big issue with tweaking GG is that he could very easily swing from being a massive penalty to being no penalty at all. For instance, a Trisword or Alchemist Scroll user who just leaves potions lying in the ground would lose literally nothing in that case. We already had a big problem back in those early days with the Trisword Rogue whose inventory was empty aside from his locker item, who could desecrate GG and literally lose nothing in doing so.
It's entirely possible to liquidate your inventory of value and turn everything into CP. The only time GG's penalty ever means anything is if the item in question is literally so valuable you cannot ever afford to lose it... in which case GG's penalty is unbearably high.
On the other hand, Earthmother and Binlor have pretty wimpy punishments. Especially now that a burn salve cures all corrosion, the Earthmother is a bit of a joke in that regard. For characters with no resists, Binlor is easy prey as well. When you compare that to a 50% chance of instant and irrevocable death... well, there's a reason 90% of (non-agnostic collar) altar desecrations I perform are against those two.