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QCF Design Community • View topic - Glowing Guardian Retailation
Page 2 of 3

Re: Glowing Guardian Retailation

PostPosted: Tue May 22, 2012 8:27 pm
by The Avatar
Hmm.. Maybe we just need an entirely new punishment.

Re: Glowing Guardian Retailation

PostPosted: Tue May 22, 2012 11:02 pm
by Sythion

Re: Glowing Guardian Retailation

PostPosted: Tue May 22, 2012 11:43 pm
by fall_ark
That would still be a viable playstyle so long if it isn't entirely broken. -- You'll leave stuff on the ground and suffer for the setup part of the play. Why not reward that kind of sacrifice.

Re: Glowing Guardian Retailation

PostPosted: Tue May 22, 2012 11:45 pm
by Darvin

Re: Glowing Guardian Retailation

PostPosted: Wed May 23, 2012 2:18 am
by The Avatar
That's why I'm for a new less drastic punishment.

Re: Glowing Guardian Retailation

PostPosted: Wed May 23, 2012 4:55 am
by Joist

Re: Glowing Guardian Retailation

PostPosted: Wed May 23, 2012 4:18 pm
by Darvin

Re: Glowing Guardian Retailation

PostPosted: Wed May 23, 2012 4:29 pm
by Sythion

Re: Glowing Guardian Retailation

PostPosted: Wed May 23, 2012 5:22 pm
by Darvin
Depends on your level. Normal, certainly; hard, understandable; vicious, you should be grateful for any bonus XP.

Any in any case, all those glyphs can potentially let you kill much more than 1-level higher. CYDSTEPP and ENDISWAL are particularly nice since you can pre-buff before battle and spend your mana on other things in the middle of the fight.

Re: Glowing Guardian Retailation

PostPosted: Wed May 23, 2012 7:18 pm
by The Avatar
Agreed. I've gotten a 6 level higher kill in Vicious that can be recreated ATM. Anyone got a better, currently possible, high level kill?