Resist down

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Re: Resist down

Postby Darvin on Mon May 28, 2012 11:59 pm

Well, the ONLY magic-damage monsters in the Slime Pit have the resist-down property, so it's not like you'll have any other chance to actually utilize your resists. Uh... good luck by the way, you masochist.

Obviously if your resists have outlived their usefulness and there are no longer relevant monsters that match up to your resistance type, you can freely discard them. However, these are rare and exceptional cases and hardly the norm.
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Re: Resist down

Postby q 3 on Tue May 29, 2012 12:44 am

Make "resist down" into a distinct debuff, tracked separately from your actual resistances. Reduce the effect to no more than 3-5% on any given monster. Provide some means of curing it.

Then allow a character's net resistances to go negative.
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Re: Resist down

Postby The Avatar on Tue May 29, 2012 1:36 am

What a cruel idea! Tomithy would become one of the most dangerous and pesky normal bosses, and it would add quite a new level of challenge to Namtar, Matron, and the Avatar. Not to mention other places like VHoS or The Slime Pits.

In addition to your idea, you could up the resist down on most monsters, but make it cure on leveling up.
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Re: Resist down

Postby Bloggorus on Tue May 29, 2012 1:39 am

In it's current state monsters have percentages off resist, but its a black and white choice regardless of class or numbers.

Why cant we get rid of percentages off resist and just make it remove all res completely?

Or better yet, give monsters a percentage of ignore resists, like the RBS.
Tomithy full strength, rehular monsters ignore 25% or something.
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Re: Resist down

Postby Nandrew on Tue May 29, 2012 10:28 am

"Ignore resist" was thrown around as an idea at our recent design meeting, but we'll be going with a slightly more interesting alternative.

The new debuff is way nastier and much harder to avoid, sorry to say, but it's definitely temporary in nature. You'll see it this Friday. ;)
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Re: Resist down

Postby The Avatar on Tue May 29, 2012 11:21 am

Yay! Wait...nastier? Way nastier? Now I'm scared.

Well, thanks for the news.
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Re: Resist down

Postby Bloggorus on Tue May 29, 2012 11:35 am

Super excited

Also, 25 chars
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Re: Resist down

Postby Darvin on Tue May 29, 2012 4:34 pm

The new debuff is way nastier and much harder to avoid, sorry to say, but it's definitely temporary in nature. You'll see it this Friday.

Can't wait to see what you've come up with.
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Re: Resist down

Postby Nandrew on Fri Jun 01, 2012 8:37 am

Darvin wrote:
The new debuff is way nastier and much harder to avoid, sorry to say, but it's definitely temporary in nature. You'll see it this Friday.

Can't wait to see what you've come up with.


I'll be the first to admit that it may require some adjustment (and maybe it's a little TOO cruel), but in testing it already feels better than the old system.

I'd encourage people to test its impact on the Dragon Isles in particular once we've updated.
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Re: Resist down

Postby Bloggorus on Fri Jun 01, 2012 9:18 am

gonna be a reversal of resist or something.

or always hits regardless of damage type.

no more berserkers i think
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