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Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 10:32 am
by GoatBot
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 2:39 pm
by antherem
I'll miss Hobbler's Hold as a way to get a little money back after miserably failing
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 2:53 pm
by gjaustin
Slayer Wand - Instantly kills one enemy and provides base experience for the kill
Dracul Prep - 25% of enemies don't have blood
GG Prep - Reduces piety gain
Mystera Prep - Reduces piety gain
Earthmother Prep - Doubles plant generation
TT Prep - Lower level enemies gain death protection
Whurrgarbkl - Now costs 15g
Martyr Wraps - The corrosion on level up affects YOU. This is a nerf.
All Taurog Boons - Add 5% bonus damage
Blood Tithe - Now also adds +1 base damage
Blood Hunger - Now also adds +1 base damage
Crusader - Now only immune to Mana Burn, Poison, or Curse
Cursed - Provides 1 stack when hit and makes you take full damage from all attacks. You lose a stack each time you kill an enemy that isn't Cursed.
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 3:41 pm
by Blovski
Very nice lot of fixes and adjustments. Dracul is now preppable. TT's one is weird but a lot better than his last one. GG probably better. I didn't mind mystera's old one, actually, but I suppose this is a more elegant solution. Slayer wand is an interesting little doodad.
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 3:49 pm
by TigerKnee
I think the dodge prediction... don't know whether it's GetInThere unique or just dodge prediction in generally, is screwed up. It makes me dodge 1 attack after the words appear.
Edit: I think it's general, not specific to GetInThere.
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 4:13 pm
by The Avatar
WOAH! That's a big update. So far it seems great.
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 4:15 pm
by antherem
The tooltip for the badge for PQI should say what the badge is for
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 4:16 pm
by Darvin
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 4:35 pm
by Fran
Also, 3 additional veto slots. The ones you buy at the bank are additional to the ones from the class challenges, they are not replaced by them as one could believe by reading the change log.
Although I'm wondering if the reward of 200 gold is enough incentive for the random quests.
Also, the translocation scroll is back at the alchemist, this time with halved CP value for the item you steal.
Re: Curses, crusades and random nonsense

Posted:
Fri Jun 01, 2012 4:52 pm
by The Avatar
Good. Anyone seen the new Enlightenment? I'm interested to see how good it is.