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QCF Design Community • View topic - The "nice" update!
Page 8 of 9

Re: The

PostPosted: Wed Jun 13, 2012 5:25 pm
by gjaustin

Re: The

PostPosted: Wed Jun 13, 2012 7:00 pm
by The Avatar
Both incredibly true points. Anyways, I LOVE the new GETINDARE. The ability to get about 1-2 free hits on a monster is like a weak, more balanced CYDSTEPP.

Re: The

PostPosted: Wed Jun 13, 2012 8:35 pm
by Fran

Re: The

PostPosted: Wed Jun 13, 2012 9:07 pm
by Blovski

Re: The

PostPosted: Wed Jun 13, 2012 9:15 pm
by Lujo
What is more, the new funcionality of WONNAFYT and GETINDARE has me playing Tinker all the time because I feel like I always need more inventory space :D The dodge prediction being available outside of high end potion preps and TT is simply incredible :)

And at the post above - making DL too VICIOUS would confound newbies who are likely to proceed along the western path, as well as make the Dragonshield too inexcessible.

Re: The

PostPosted: Thu Jun 14, 2012 1:41 am
by TigerKnee
I just remembered which god I used for my Berserker run of DI. It was Dracul (as a 2nd god I think). I took the drinking blood boon and a bunch of "heal all HP" boon and got so much health I think I got the "Feeling Thirsty" badge because I didn't need to drink any potions.

Speaking of GetInDar, I remember someone saying the new dodge prediction would be great for Rogues when it first came out. As it turns out, Rogues can't use the glyph at all because they always have first strike on, so it's still an auto-convert for them. Whoops?

Re: The

PostPosted: Thu Jun 14, 2012 3:58 am
by The Avatar
That's just a bug.

For DI, Drac and GG are ALWAYS who you want to convert into. Others work, but they aren't nearly effective enough.

PostPosted: Thu Jun 14, 2012 7:02 am
by Mister Bile
Just got back into DD after a month away. Gotta say, that while a lot of the changes are interesting enough, I was most excited by not having to pay so dang much for the god of my choice to shoot me in the foot. I can deal with 10 gold. 50 annoyed the hell outta me every single time.

Re: The

PostPosted: Thu Jun 14, 2012 8:07 am
by fall_ark

Re: The

PostPosted: Thu Jun 14, 2012 10:17 am
by Lujo
I think it's more than that - Rogue starts out with 20% and with TT he can get to 30%. Giving him an ability to jack up "dodgsteps" for 3 mana would probably make old cydstepp rogues look inefficent :)