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QCF Design Community • View topic - Thoughts/Questions about Binlor


Thoughts/Questions about Binlor

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Re: Thoughts/Questions about Binlor

Postby Darvin on Mon Jun 11, 2012 4:10 pm

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Re: Thoughts/Questions about Binlor

Postby Fran on Mon Jun 11, 2012 4:33 pm

Also, binlor would stay a no brainer with the gorgon and the transmuter as they both get the endiswall glyph for free as well.
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Re: Thoughts/Questions about Binlor

Postby The Avatar on Mon Jun 11, 2012 4:52 pm

If it helps anyone see how broken it is I have now won Dragon Isles with all but 4 classes: Paladin (No conversion makes it tricky), Monk (Curse monsters wreck you), Wizard (Haven't tried), and Transmuter (Haven't tried).
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Thoughts/Questions about Binlor

Postby gjaustin on Mon Jun 11, 2012 5:29 pm

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Re: Thoughts/Questions about Binlor

Postby Darvin on Mon Jun 11, 2012 5:49 pm

It'll be nice to finally test a reliable PISORF Orc Wizard. Here's hoping to finding the next "cheese of week".
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Re: Thoughts/Questions about Binlor

Postby Nandrew on Mon Jun 11, 2012 6:31 pm

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Re: Thoughts/Questions about Binlor

Postby Darvin on Mon Jun 11, 2012 6:51 pm

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Re: Thoughts/Questions about Binlor

Postby gjaustin on Mon Jun 11, 2012 7:06 pm

Yeah, I think I'd rather see Stone Heart's piety cost increase than see it not affect monsters that aren't revealed.
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Re: Thoughts/Questions about Binlor

Postby Nandrew on Mon Jun 11, 2012 7:12 pm

Okay, fair enough, it's a point that bears reckoning.

I assume the revealed wall component is still acceptable, and that would probably be just as effective at herding piety by itself.
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Re: Thoughts/Questions about Binlor

Postby Darvin on Mon Jun 11, 2012 7:17 pm

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