I know! Holy crap on the new mental arithmetic. To offset this, perhaps we can have an XP value labeled on mosters?
That wouldn't help, since in this case you need to make the calculations before hitting/petrifying any of them. As for how much XP you get per monster: it's the monster's level, plus bonus damage calculated from the difference between your level and the monster's:
difference of 1 level 2 bonus xp
difference of 2 levels 6 bonus xp
difference of 3 levels 12 bonus xp
difference of 4 levels 20 bonus xp
The rest I don't remember. What I do remember is owning the Factory with the Wizard by starting beside a fireball glyph and a level 9 animated armor
Where did levels 2, 3, 4 and 5 go?
And then, finally there's the fighter's +1 XP for each kill. I do this stuff in my head while playing, and it's fun.
Also, I think the dark red and dark blue which indicate how much mana/hp will be taken in the next combat turn should be darker like in the alpha, and it should say exactly how much mana/hp it'll consume and how much it will leave you and the enemy with (because when an enemy has, for example, a 30% physical resistance, I always sigh and fire up my calculator when I'm not too sure whether what I see is equal or more than half, one third, one fourth, etc. of the enemy's hp (btw, the game always rounds down, at least the alpha does)).