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QCF Design Community • View topic - The Desktop Dungeons beta is here!
Page 5 of 8

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 4:30 am
by Azeke
These clickable "icons" within buttons are extremely confusing.
Image
I remember that i couldn't get past them in E3 alpha as well. I just couldn't figure out what to do, so i never actually played before.

I kept randomly clicking everywhere, but still couldn't get "Play" button to activate.

This time, half-consciously, i still have managed to kinda-sorta understand how it is working after all but anyway this is a very bad UI right there.

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 5:45 am
by starflier

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 6:01 am
by diarrheaBot
#1 the small fonts are unreadable on my screen (for example when explaining item abilities), just shows up as dots
#2 interface in the town is totally non-intuitive. how many upgrades can i do in my buildings? i dunno, i just keep clicking. not sure how to pick who to end up adventuring where. I'm sure I'll learn soon, but compared to the original desktop dungeons it feels like a lot of added complexity for no good reason...

To be honest im a bit disapointed by what is in the beta. The interface in town needs to be totally changed in the final version, and it should be made to feel like it actually has something to do with whats going on while adventuring.

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 6:47 am
by cicobuff
If I had known that it'll be on a browser based player only, I would not have paid for the beta.....

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 7:09 am
by Snowy
Just wanted to second Azeke up there. The clickable icons are really confusing--like, they make sense after a while, but they're not intuitive at all.

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 7:27 am
by Emojk
So... No keyboard-controlled movement? I liked it quite a lot :|

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 7:45 am
by michal.lewtak
Spoiler regarding IMAWAL.
I see what you did with IMAWAL, now. You've opened a new department in my head where those hard-working brain cells work day and night to figure out a generic formula that calculates whether petrifying x to kill y while I'm level j and I'm a fighter or not (k), is a good idea and exacly how much more xp it will give me compared to killing them both. The fighter really complicates everything with his +1 xp per proper kill. Also, gotta take into account whether I'll be able to walk around the wall segment or not and if I'm willing to take the risk... Sometimes in the alpha I really really needed just a little more xp for a certain kill to be able to win a session, so this glyph is now officially AWESOME!

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 1:23 pm
by PeaceChaser
@Michal

I know! Holy crap on the new mental arithmetic. To offset this, perhaps we can have an XP value labeled on mosters?

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 1:46 pm
by redic
The Beta is quite nice so far but im really missing some good music. Will there ever be music in this game?

Re: The Desktop Dungeons beta is here!

PostPosted: Tue Aug 02, 2011 1:47 pm
by michal.lewtak