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QCF Design Community • View topic - The Double Realm


The Double Realm

All things Desktop Dungeons

The Double Realm

Postby GoatBot on Fri Jun 15, 2012 2:13 pm

Discussion - The Double Realm
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Re: The Double Realm

Postby Zaratustra on Fri Jun 15, 2012 6:22 pm

Bug: Fighter's monster prediction is completely borked on the new dungeon.
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Re: The Double Realm

Postby Darvin on Fri Jun 15, 2012 6:25 pm

So did you go ahead and make Binlor's boons only affect visible walls, or just forget to put that in the changelog?

Also, forget about Rogues, I'm firing up an Orc Wizard with a Binlor and Rock Heart prep. I've been waiting a long time for this :twisted:


Also, anyone have Namtar's Ward in their locker? I booted it out to play with the Balanced Dagger last week.
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Re: The Double Realm

Postby Fran on Fri Jun 15, 2012 6:34 pm

The dungeon set hue shifting is frigging awesome!
Can't wait to try out the vamp again for some utter devastation :)
EM not slowing plants anymore is not nice for converting out, though :(
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Re: The Double Realm

Postby The Avatar on Fri Jun 15, 2012 6:37 pm

WOAH! That new dungeon is AWESOME. It's not too hard, and the cursed realm boss is leveragable for MASSIVE exp, but otherwise, I think it's great.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: The Double Realm

Postby Nandrew on Fri Jun 15, 2012 6:40 pm

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Re: The Double Realm

Postby Nandrew on Fri Jun 15, 2012 6:41 pm

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Re: The Double Realm

Postby Fran on Fri Jun 15, 2012 6:50 pm

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Re: The Double Realm

Postby Darvin on Fri Jun 15, 2012 6:54 pm

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Re: The Double Realm

Postby Nandrew on Fri Jun 15, 2012 7:34 pm

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