by Lujo on Mon Jun 18, 2012 1:52 pm
I agree with what Avatar said, it ties in with my old grievance of there being a rash of VICIOUS bosses with Magic Damage at some point. I think it had something to do with Phy's resistance being more readily avilable (as well as being the go-to strat for a long while), and I guess the game needed a way around it.
The current situation with Magic Damage bosses problem is that players have been given ways to work for their magic resistance, but the gameplay in MagDam boss dungeons revolvs a lot around preps and plays which build magic resists up. This ties in with resistances being another big feature with difficult bosses, and the other part of high-end gameplay revolves around dodging/removing that.
I don't mind Binlor being the go to deity for getting you magic resistance up, or removing resists from stuff, but currently he is sort of the only deity in that bussines. Or rather, the most cost-efficent one at both by far. People seem to need to prep something of that sort, and Binlor is the best at it, but if Binlor can't do it, then nothing probably can. Iguess.
So it might be more about what VICIOUS dungeons demand rather than wether Binlor is good or bad or broken.
I almost got pwned by Shifty Brickwork!