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QCF Design Community • View topic - Really Big Sword
Page 4 of 5

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 4:31 pm
by gjaustin
Also, with curses being added, maybe Binlor's desecration penalty should be changed.

Instead of -50% resistances, make it 5 stacks of curse instead?

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 4:45 pm
by subanark
The issue I have with cursed is that for non-resistance builds, you can pretty much ignore it. The same goes for the situational use of lowering resists of monsters. I would probably recommend that curse temporarly lowers resists by 15% per stack down to -50%. This way those that aren't stacking resists still get hurt by it, but those that do suffer more (since going from 50% to 35% is a lot worse than 0 to -15%). I would also have monster resists have a lower limit of -25% so that the things that do lower resist still have an effect (which would ultimately make RBS useful, possibly enough to need to to toned down).

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 4:47 pm
by Lujo
Also, with curse being added there could maybe be a way to removing it by paying money? Like a potion? Or something?

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 4:49 pm
by Darvin

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 4:57 pm
by Sidestepper

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 5:12 pm
by subanark
I still think curse needs to be harmful in more situations... maybe:
No dodge
Cannot be protected from death
No first strike buff (you still strike first against lower level enemies).

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 5:13 pm
by fall_ark

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 5:25 pm
by Lujo

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 5:46 pm
by Darvin
That's specific to Gaan-Telet; for every other dungeon you know what kind of threat you're facing from curse and can preserve popcorn accordingly. I see no reason to make fundamental changes to the game mechanics because of one scenario that plays substantially differently from the rest of the game (though I do sympathize).

Re: Really Big Sword

PostPosted: Mon Jun 18, 2012 7:43 pm
by Lujo
It's true about it being specific in GaanTelet. I guess you really cant find clusters of fat creeps with curse anywhere else. Except Dragon Isles, where the exact same thing occured to me every time I tried it.

In VICIOUS scenarios in general, especially now that the lvling formula has been changed saving too much popcorn is not necessarily feasable. It's important to note that curse works differently than the old -res in this regard and devs should probably avoid huge clumps of big hp curse enemies unless they are 100% sure the level is supposed to be done without resists. It's harder to shake off than it looks. I guess that's why the matron does 75 Damage.

Gaan Telet should probably only have one curse floor at most.