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QCF Design Community • View topic - PISORF/Knockback and Enemy Blink
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PISORF/Knockback and Enemy Blink

PostPosted: Sat Jun 16, 2012 1:03 pm
by fall_ark
So....How exactly does it work? What I know:

Knockback melee an enemy with blinking into an empty space will stop Blinking.
Knockback melee an enemy with blinking into wall will stop Blinking.
Knockback melee an enemy with blinking into another monster will stop Blinking. (not sure)
PISORF an enemy with blinking into an empty space will stop Blinking.
PISORF an enemy with blinking into a wall will stop Blinking.
PISORF an enemy with blinking into another will not stop Blinking???

Or I misclicked.
Anyway just ruined my VHoS run :(

Re: PISORF/Knockback and Enemy Blink

PostPosted: Sun Jun 17, 2012 6:30 pm
by Nandrew
I'd have to check on the knockback into enemy thing.

The way the code is structured, it may actually be that it won't stop Blinking either.

Generally, for a Blink to trigger, the monster needs to be in an adjacent block to the player at the end of combat.

Re: PISORF/Knockback and Enemy Blink

PostPosted: Fri Jun 22, 2012 4:32 pm
by fall_ark