As a new player, I found it *tremendously* difficult to satisfy the quest to defeat Count Blahblah as a monk. With such low hit points, engaging the boss in melee with this class is largely unfeasible. Fireballs are just as problematic, as Blahblah "count"-ers them -- pun intended? Thus, barring subtleties that as of yet still escape me, I found myself resorting to Push damage. Of course, this only works out if (a) Push actually shows up as a spell in the dungeon and (b) Blahblah spawns in a push-damage-friendly locale.
Eventually, after rolling the dice enough times, this combination of fortuitous circumstances occurred, and I was able to beat the Blah out of him. But I found the whole experience rather frustrating for what's seemingly supposed to be a relatively simple quest in the chain.