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QCF Design Community • View topic - Ultimate Quiz Battle: Regen-A-Wars


Ultimate Quiz Battle: Regen-A-Wars

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Ultimate Quiz Battle: Regen-A-Wars

Postby Sidestepper on Fri Jun 22, 2012 1:31 pm

Here is an idea that is just dumb enough to work: an online quiz show about regen fighting. Except that it's not really a show, and there is no scoring, and basically it's not like a quiz show at all.

The idea is that when one of us is playing the game and pauses to consider if they could take a monster via regen fighting, go ahead and screencap the scenario and post it here. Here's a simple example to demonstrate what I have in mind:

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The fighter has no glyphs or resistances or any other complicating factors. Can he beat the meat?

Ideally, the questioner would leave the item up for discussion and only post the solution a few days later, but because this is an example, here's the answer (as well as a general method for solving these things).

The fighter needs to heal 11 hp between attacks. Since 3rd level characters heal 3 hp/tile, that will require 4 tiles of exploration (it really costs 3.67, but since you rarely have such fine control over the exact number of tiles you expose, intense fractional accounting isn't worth bothering with).

Meanwhile, those 4 tiles of exploration will heal the meatman by 4X4= 16 hp. Since the Fighter inflicts 19 damage per pass, he will slowly wear down the meatman, inflicting 3 damage for every 4 tiles used. Since he needs to explore anyway, this isn't such a bad deal.

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Could have won even earlier by picking up that fireball, but that's cheating.

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This one is a bit more complicated. The Berserker has no glyphs, but we must now deal with resistances and conditional damage bonuses. To solve this problem, you must know that the Berserker has a base attack of 5, and you must remember that Berserkers have 50% magic resistance, as well as a +20% damage bonus when attacking higher level foes (a bonus that is NOT reflected on the damage indicator, but IS displayed on the combat prediction).

Will it work?

The Warlock does 9/2 = 4.5 damage, which gets rounded up to 5. That means the Berserker needs to explore 5 tiles in between attacks. During this time, the Warlock will heal 2*5 = 10 health. The Berserker gets +20% damage for attacking a level 2 foe. 20% of 5 is 1, so he does one point above and beyond what the indicator states, for a total of 7.

7 - 10 = -3, indicating that the Warlock actually heals 3 hit points net during every pass. The Berserker will never win this fight with his current resources.

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The Thief has a base damage of 14 and is holding a BYSEPS glyph (+30% damage and crushes 3% resistance, costs 2 mana to activate). He has not yet activated the glyph. He has not yet attacked the goo blob, meaning that the one-time +33% bonus from Stabber is still available.

The prognosis looks good from the initial display. Will it work?

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It's probably easier to predict after the initial exchange is finished and the proper regen fighting begins.

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Heartbreakingly, the answer is no. The Goo Blob recovers faster than the Thief. While the initial set up looked good, the combat prediction assumed that the Thief would get the Stabber bonus every round. When it comes to regen fighting, one-time burst damage is meaningless.

Note that the Thief could still win this by starting over and gradually wearing down the goo blob's resistance.

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What about now?

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Of course he can win. He doesn't even need to regenerate. Once the glyph is activated, it only takes two hits to win.
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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby The Avatar on Fri Jun 22, 2012 1:54 pm

Sidestepper, why do you make all of my favorite threads? This is another awesome idea...

I have no contributions right now, but I'll have something soon...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby gjaustin on Fri Jun 22, 2012 2:00 pm

I don't know. It's a really, really simple formula.

Calculate damage * level for both the player and monster. The one with the higher number will win the regen fight.
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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby Sidestepper on Fri Jun 22, 2012 2:13 pm

Resistances, magic, burning stacks, and the like can create some complicated puzzles. Well, relatively complicated. But more to the point, one of the most common complaints from newcomers is that they just don't get how regen fighting is supposed to work.
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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby gjaustin on Fri Jun 22, 2012 2:18 pm

Spells are the only part that complicate things. Everything else (lifesteal, resistances, etc) is easily rolled into the damage number.

Even burning is trivial, since unless you have Whrrgarbl it's just 1-3 extra damage every cycle. If you can't beat the monster without that bonus damage you'll spend too many spaces anyway. Plus, I think I'm the only one who uses Whrrgarbl :)
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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby The Avatar on Fri Jun 22, 2012 3:27 pm

You could make an extremely complicated one using blink odds...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby gjaustin on Fri Jun 22, 2012 4:09 pm

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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby The Avatar on Fri Jun 22, 2012 5:02 pm

Oh god... What have I done? Weakening and Corrosion also add goods challenge...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby Fran on Fri Jun 22, 2012 6:37 pm

On a related note, it would be alot - i mean ALOT - easier to bypass the computation of all the side effect like resists and DR when the game simple would give you the expected value of your hp in a numerical value besides the grayed out bar.
Just display the number of your HP after the attack in a different color (preferably yellow) where your actual HP is whenever you hover your mouse over the enemy to get the damage prediction. Same for the enemies.
That would be alot easier as you only need to substract the values to get your total damage. No more computations in most cases. The game computes this number anyway when it draws those bars, you just have to display it. Everybody profits.
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Re: Ultimate Quiz Battle: Regen-A-Wars

Postby dislekcia on Mon Jun 25, 2012 11:10 am

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