HALPMEH changed to 4 health per level, costs 5 mana.
Paladin gets 1 extra health per level when casting HALPMEH.
Cursed Oasis made harder.
Assassin changed. Removed corrosion from APHEELSIK, added 20% bonus damage vs poisoned monsters, starts with -20% bonus damage.
BLUDTUPOWA health loss not applied while cursed
Removed corrosion from APHEELSIK, added 20% bonus damage vs poisoned monsters, starts with -20% bonus damage.
DUNGEON LORE: Starts with LEMMESI glyph.
INNER MASTERY(was INNER FOCUS in game): 3 conversion points for every glyph casting.
SPIRIT SWORD: Reaching Conversion threshold drains your mana but provides temporary Base Damage (seems to be 2 * Max Mana - 7)
The last puzzle had me thinking for quite a while until it occurred to me that counter fireball attacks go second in order, regardless of level.
Darvin wrote:That explains it. You're 1 MP short of WEYTWUT for a first-strike kill after converting BURNDAYRAZ, and I was wondering what I was missing.
fall_ark wrote:SPIRIT SWORD acts exactly as a Strength Potion - it increases your base damage by 5 + your remaining mana and stacks.
Let's see how the damage spike shenanigans goes...I got about 110 bonus damage as a 1 lvl Elf Transmuter in a quick test.
Darvin wrote:Cursed Oasis made harder.
Glad to see these patch notes are laying out the specific details in an open and transparent manner.
Users browsing this forum: Bing [Bot], Bwrgarbl, Google [Bot] and 1 guest