HALPMEH changed to 4 health per level, costs 5 mana.
Paladin gets 1 extra health per level when casting HALPMEH.
Good changes; nice that HALPMEH will no longer be negatively affected by mystic balance.
Cursed Oasis made harder.
Glad to see these patch notes are laying out the specific details in an open and transparent manner.
Assassin changed. Removed corrosion from APHEELSIK, added 20% bonus damage vs poisoned monsters, starts with -20% bonus damage.
Hmmm... without having played it I can't say for sure, but I think you just entrenched human and elf assassin more strongly than ever. Human Assassins are better positions to overcome this penalty, while elves are better positioned to capitalize on the bonus. This is a total death knell to the dwarf assassin, which was always a borderline novelty.
BLUDTUPOWA health loss not applied while cursed
Um... okay... so anyone who wants to use B2P wants to be cursed all the time (characters with resistances or damage reduction tend to value health more highly than mana, and convert B2P on sight, so this tradeoff isn't a consideration to begin with).
Will comment on new Transmuter later.