I've been messing around a lot with Paladins lately - been wondering what people have been going for in the god stakes and how they've been outfitting them.
Soooo...
Golden Guardian - probably the most obvious paladin god, synergises well with everything. Can handle any hard or lesser boss without using Burndayraz as well. I'm fond of Dwarf Paladins with Fire Hearts for ridiculous health but most races should synergise well with him. Halflings are a surprising option here - you can convert the health potions for piety/protections/early enlightenment or whatever you like *and* you can use any spare.
Dracul - just taken this through an Ick Hoarder run (didn't work too well - had to keep my Halpme glyph around) but it worked). Piety gain is tricky to manage, and very gradual. Suppose the main point of interest is the +15% phys/mag. res means you can hit 58/33% resistances with dragon shield prepped and once you've got that the blood swell healing becomes very substantial indeed.
Earthmother - I haven't made much headway on this one. Double plant spawning is a horrible mess, and the way her piety gain works (i.e. you can get cut off from it a lot easier than most gods) she's a pain even for paladins to use (and entanglement no longer deals with her plants).
JJ - As a Paladin, the appeal's a bit baffling. I suppose a halfling might be able to eke something out of it.
Tikki Tooki - unpreppable atm because the penalty's horrific, unless it's changed from the death protections for lower-level monsters. Shame because TT would be an interesting if messy god to work with for Paladins. Immunity to the punishment would really up the ways you could use poison, and better XP gain is always something Paladins want. Once this is preppable I'll be going in with an agnostic collar.
Anyway...