Np, ty for hearing all this out.
Compliant, reasonable and constructive stuff follows, for when you get the time, and I'm done with the topic:
I hope the economy can be made less dependent on having the Glitterfingers, erm, sucessor in every possible run. The "newbie perspective" and how it affects the gold part of the boons is absolutely true. Since the potions and poison are both in theory and (proper) practice very, very powerful, the relative lack of recognition that TT has as a gamebraker is indicative that more people have been worshipig him in his mony aspect, rather than the other one. Otherwise I wouldn't've had to pull peole by the ears back with the Monk bussiness.
As for the difficulties of introducing a new god - I know. If you manage to fix the economy to make a "newbie money god" less of a necessity, you still have to pay attention to the "dual nature" of TT and find a way not to tax the Glitterfinger worshipers along with the "TT worshipers". Yes, thieves and money go hand in hand, but economists and cuttroats are both thieves, except that they go about their bussiness in completely different fashions. There probably is a whole lot of grief about having to pay for TT balancing if you're just in for a bit of in-dungeon or macro gold.
On demand in-dungeon gold is also one more thing to note related to the attractivness of TT worship, and so are the prices of the "elite" items. "Money god" worship sort of allows for enough mileage out of cheap items, well, you know how it goes.
My proposal for balancing TT for both kinds of players, if he's going to remain 2 gods in one, is to allow easier separation. Upping poison's cost is iffy because of the balancing agains abusing it (and regen fighting in general). But if poison costs 50 piety, then the second level of Tiki's edge can't as the value is incomparable. The Potions could also start out at 25 and scale by 10 or 15. Whatever gets more "piety for gold" buttons at around 25 in there is probably good. About three hits of "10 gold for 25" would probably be good.
As for the preps and punishments - having TT lose the money aspect and be preped for heavy Potions or Poison strats might work out. I'd still be wrecking house, but I guess most people won't, so as long as the general economy gets fixed I guess it'll be fine.
Again, thanks for the chat, it dredged up a whole lot of apparently non-adressed stuff which needed looking at. Least of all the consensus bussiness. Ty