So it's Monday again, and after our rousing discussion about Jehora Jeheyu last week I thought I'd bring up the topic of our other alliterate deity, Tikki Tooki.
Now, TT has made some excellent strides recently. The addition of GETINDARE on worship has gone a long ways to dealing with the fact that it's pretty much always better to convert into him, and with the added dodge effect this glyph really helps low-level characters avoid piety loss with him, so worship can begin much earlier than it used to. All well and good, but there's still stuff that could use attention.
1) Reflex and Quicksilver Potions
These potions are poorly described, and it's very difficult for a beginner to figure out what the heck they actually do. Particularly egregious is the word "guaranteed" in the description of reflex potions, but the potion actually has no effect at all if the monster strikes first.
2) Preparation Penalty
The discussion in the Paladin thread was what got me thinking about Tikki Tooki this morning, and the preparation penalty is a problem for anyone who isn't an assassin. Now that prep penalties have been toned down across the board, this one is outrageous by comparison.
3) Desecration Penalty
While not a total disqualifier, this is a desecration penalty you can only afford to enact in the last moments of the dungeon. It's rather curious in that sense, since if you aren't expecting a first-strike kill and you don't hit a threshold there almost no effect in that case. However, if there's any popcorn left on the field this is a non-starter.
4) Late-Game Focus
Recent changes have moved this from top priority to bottom priority, but I still feel TIkki Tooki is too late-game focused. Unless you're going for early poison, there's really no reason to worship him before level 7.
Now, I have a devious idea for how to deal with desecration and preparation penalties: switch them. The preparation penalty would cause all lower-level monsters to gain weakening (not first strike, though). This can be avoided by 1-hitting the monster in question, something Tikki Tooki would expect from such an avid follower. The desecration penalty, on the other hand, would provide one layer of death protection to all monsters (including equal and higher-level ones). That's harder to ignore entirely, but easier handle in the long-run. It also impacts pure spellcasters, who otherwise can ignore the penalty.
As for Tikki Tooki's late game focus, I have a simple idea: have him grant a small amount of piety for picking up power-ups and gold. This lets you accrue a small amount of extra piety if you worship him before exploration is complete, but if you wait till the end-game with only your popcorn left than no bonus piety for you. Along with his other recent changes, this should be enough to make him more approachable for low-level characters.