Gold strategies and a "You're an Idiot" button

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Re: Gold strategies and a "You're an Idiot" button

Postby Darvin on Wed Jun 27, 2012 7:28 pm

I see the Brothers as being resource-neutral, since you get a pile of gold and xp for relatively little effort

This is the case if you find them early and can explore to heal after the battle. Find them towards the end of exploration (which is very common if you do not have ENDISWAL) and they consume resources pretty heavily.

I'm certainly not saying the level is super-hard, but honestly I can't see putting it below Hexx Ruins.


I find Hexx quite irritating as I haven't figured out the trick to managing the revenants yet.

The trick is to focus on fighting monsters that are very high level. This causes you to earn lots of bonus XP and level up quickly. Although the revenants created will be quite strong, it's easier to avoid confrontation with a few strong revenants than it is to plough through a horde of medium-strength ones. If you have the IMAWAL glyph, it gets even easier: brick 'em. The venom ward item will let you glide through the dungeon with ease, as immunity to poison lets you casually defeat each revenant as you create them.


Paladins work too, but require proficiency with the religion system to get the most out of them.

Most people won't have Paladin unlocked until much later in the game, due to the vastly increased cost of the T3 guilds. If you have unlocked the Paladin, then his signature glyph (HALPMEH) can be used to cure poison and turns the level into a joke.
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Re: Gold strategies and a "You're an Idiot" button

Postby gjaustin on Wed Jun 27, 2012 7:36 pm

Darvin wrote:
I find Hexx quite irritating as I haven't figured out the trick to managing the revenants yet.

The trick is to focus on fighting monsters that are very high level. This causes you to earn lots of bonus XP and level up quickly. Although the revenants created will be quite strong, it's easier to avoid confrontation with a few strong revenants than it is to plough through a horde of medium-strength ones. If you have the IMAWAL glyph, it gets even easier: brick 'em. The venom ward item will let you glide through the dungeon with ease, as immunity to poison lets you casually defeat each revenant as you create them.


Personally, I try to make sure there's never a Revenant I couldn't kill if I had to.

My preferred method for them is IMAWAL.
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Re: Gold strategies and a "You're an Idiot" button

Postby Darvin on Wed Jun 27, 2012 7:51 pm

Personally, I try to make sure there's never a Revenant I couldn't kill if I had to.

Well, considering the Revenants are weaker than the monsters that spawn them (mostly dangerous for their poison special and "hunting" behavior), I doubt you'll run into that issue unless you use the slayer wand in a naive fashion.
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Re: Gold strategies and a "You're an Idiot" button

Postby gjaustin on Wed Jun 27, 2012 7:55 pm

Darvin wrote:
Personally, I try to make sure there's never a Revenant I couldn't kill if I had to.

Well, considering the Revenants are weaker than the monsters that spawn them (mostly dangerous for their poison special and "hunting" behavior), I doubt you'll run into that issue unless you use the slayer wand in a naive fashion.


Unless they trap you in a corner right after you expended your resources on another monster :)
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Re: Gold strategies and a "You're an Idiot" button

Postby Darvin on Wed Jun 27, 2012 8:00 pm

That's totally avoidable if you're paying attention. Furthermore, you don't have to kill every revenant. If there are four revenants and three potential escape routes from your current position, then you only need to kill the two weakest links. With good planning, you can usually just avoid the strongest revenants and knock out the weaker ones as you gain levels.
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Re: Gold strategies and a "You're an Idiot" button

Postby gjaustin on Wed Jun 27, 2012 8:08 pm

Except there's tons of spaces where there's only one way out. At that point your only reasonable option is to take a risk that they won't block you.
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Re: Gold strategies and a "You're an Idiot" button

Postby Darvin on Wed Jun 27, 2012 8:44 pm

Hexx Ruins is much more open than that, and you very rarely get tight corridors. It certainly can happen, but if you take your time to explore (it's not like you can save any exploration for the boss fight anyways) you can usually find alternate approaches for the same monster that are less risky. And that's presuming you don't have ENDISWAL, PISORF, or WEYTWUT which can all make for an effective escape if you plan ahead.
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Re: Gold strategies and a "You're an Idiot" button

Postby berpdreyfuss on Thu Jun 28, 2012 3:50 pm

Coming back to the "You're an Idiot" button, I think it is an important part of the game that, although you have a death prediction, you can actually die if you act too fast and overlook something (counter fireballs killed me more than they should have...) But it may be a good idea for the first few runs when you start a new profile to make it a little less frustrating.
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Re: Gold strategies and a "You're an Idiot" button

Postby Nandrew on Thu Jun 28, 2012 9:49 pm

I've only just realised that the four immediate regionals aren't actually labelled "HARD", so my question must have sounded rather silly. *slaps forehead*

Interesting feedback in this thread, though. Though also kinda confusing. Not sure how I feel about Rock Garden in particular.

... does it need adjustment?
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Re: Gold strategies and a "You're an Idiot" button

Postby Lujo on Thu Jun 28, 2012 9:57 pm

On topic, oddly enough not having a tooltip like that is what originally caused me to permanently dislike both the old CYDSTEPP and the Warlord. And also overuse the mouse as a way to activate Glyphs. Waaaay to many accidental deaths for clicking with the mouse first rather than the keyboard shortcut. And just forgetting that I didn't click the darned boon.

Which is kind of funny as I've herd "death protection" being called "missclick protection", and loved for that feature alone.
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