Patches the bad news bear

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Re: Patches the bad news bear

Postby The Avatar on Mon Jul 02, 2012 12:52 am

The attack bonus is 5%.

A prediction would be incredible.
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Re: Patches the bad news bear

Postby Sidestepper on Mon Jul 02, 2012 12:57 am

A prediction of the debuff in particular would be stellar
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Re: Patches the bad news bear

Postby Lujo on Mon Jul 02, 2012 7:43 am

Not to rain on anyone's hopefull parade, but a prediction is not what I was looking for. Wouldn't mind it, but it might be too good for crafty vets.

I was asking for a "log". I can deal with the fact that I can't predict what he will do, but I'm really annoyed that I can't easily tell what he allready did. Since he gives perks at level up, and level up changes a bunch of stats (with damage being modified for attack), it's quite difficult to tell what exactly you got without more math than should be necessary.

I didn't even know there was a gold bonus untill Darvin pointed it out. And if I allredy got a hit or two while resist stacking, I have to go through al my boons and items and count every time. Etc etc. And I can't tell how much health he gives - if I knew I got say 3 hits of the health bonus it might inflence my item purchases, this way I have to keep track of every stat increase I took throughout the run AND go through all possible ones to make sure.

It's annoying. It influences me not to prepp him more than potential punishments.
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Re: Patches the bad news bear

Postby Nandrew on Mon Jul 02, 2012 9:52 am

Looking at the code, it would actually be a lot easier for me to just update the item description per level and take that as the "log" route. Prediction may be a little ambitious and require a bit of a rewrite, I've realised.
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Re: Patches the bad news bear

Postby The Avatar on Mon Jul 02, 2012 11:14 am

It'll be in the description? Cool!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Patches the bad news bear

Postby Lujo on Mon Jul 02, 2012 11:15 am

Any code related resons not to simply log it in the "piety" log?

I always sort of imagine it being there, possibly because it's were I always check whenever the "god interactin" sound tells me somethign happened, and I'm not sure what. It's my instinctive "The hell just happened?" button.
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