Sidestepper wrote:Using level ups against bosses ("ding fighting?") will optimally include a bit of regen fighting. The idea is that after the combat exchange with the boss, it's rare that you're totally tapped out. If the boss is doing 40% of your health per blow, and you are at 30%, you should explore a few tiles until you're at 41% (or so) before finishing the level up. Similarly, you should avoid dinging if you are just one mana shy of casting an additional fireball. etc.
There are some exceptions to this, but almost no exceptions to the idea that you should fully exhaust yourself before level ups. Sometimes, it is best to use your leftover resources to 'prep' mid-level monsters that would otherwise would not be one shot wonders. The deciding factor here is whether is not the extra experience you would gain from this would make the difference between an additional levelup or not.
Nandrew wrote:Catapulting is probably more intuitive because it requires less conservation of your resources in the boss build-up: if you're not depending on as much blackspace in your final boss fight, you're happy to exhaust exploration as, say, a level 2 character trying to take down a level 5 creature in a significant battle of attrition.
Advanced catapulters don't ignore their regen fighting: they just use it *before* the boss battle to earn their XP edge, save on popcorn and basically ensure that they can hit harder and spike more reliably than a late-game regen fighter would. Some people can (and will) pursue this tactic so aggressively that at one stage in the beta many extreme examples would explore fully half of the map before killing their first monster. Bonus XP nerfs and generation tweaks have hardly slowed this approach at all, because it really is damn effective.
Catapulting probably becomes a little more obvious to beginners, too, because conserving blackspace in the early game is a skill which requires forward planning. Catapulting is a more immediate situation than regen fighting.
Nandrew wrote:Hoping that the new B2P will introduce an alternative regen exploit to poison. At the very least, it'll increase the presence of "regen promo" ideas.
As an aside, I've really gotten to thinking that "fast regen" creatures should probably just have their regen set to natural instead of halting it off poison.
Lujo wrote:And to the latest point I've been abusing the old BLOOTOPOWA quite handily all the time, it's great. Guess you have to be a "natural" regen fighter sort of chap for it. Although I actually got the hint from remembering stuff Darvin used to say about it.
Lujo wrote:And speaking of the fast regen trolls (in Gaan'Telet), the poisoned dagger seems to work on them, and the TT hack doesn't? They got copy protection, firewall or what? No hurry, just bringin it out there for the millionth time.
gjaustin wrote:While you're tweaknig that, can we have burning turn off fast regen?
I mean, trolls + fire. Screw balance
Nandrew wrote:Lujo wrote:And to the latest point I've been abusing the old BLOOTOPOWA quite handily all the time, it's great. Guess you have to be a "natural" regen fighter sort of chap for it. Although I actually got the hint from remembering stuff Darvin used to say about it.
New B2P is probably going to compete with poison more than it'll co-operate with it.
Nandrew wrote:Lujo wrote:And speaking of the fast regen trolls (in Gaan'Telet), the poisoned dagger seems to work on them, and the TT hack doesn't? They got copy protection, firewall or what? No hurry, just bringin it out there for the millionth time.
Hmm, that's helpful. And also not. Goddamn. It's a coincidence you mention this here, cos I've been trying to nail that bug for the past hour or so. There's some phenomenally weird behaviour going on.
Though on the plus side, I've definitely solved the WHUPAZ mystery. *That* bit poisons properly now.
Users browsing this forum: Google [Bot], Yahoo [Bot] and 7 guests