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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Killdozer on Tue Apr 10, 2012 11:58 pm

Speaking of the bronze Bloodmage challenge: when I ran from the dungeon after having gained my last class feature - but before having killed the level 10 boss - the game gave me credit for beating the dungeon. Not actually positive, but I'm guessing that's not intentional.
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Re: Bug reports (Spoilers ahoy!)

Postby Joist on Fri Apr 13, 2012 11:28 am

The thief's extra loot can spawn on top of other lewt.

Image
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Apr 13, 2012 3:24 pm

Bugs up to here logged. (Apart from the thief thing, it snuck in. Also, might not be thief, could be something completely different...) Thanks everyone! Update is winging its way to our server now :)
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Re: Bug reports (Spoilers ahoy!)

Postby Joist on Fri Apr 13, 2012 3:41 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Fri Apr 13, 2012 4:14 pm

If you pay close attention, the game is cached and you only re-download when there's an update. The load time is normally quite fast, but after an update it slows to a crawl. This can also tip off the presence of a silent update.
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Re: Bug reports (Spoilers ahoy!)

Postby Joist on Fri Apr 13, 2012 4:25 pm

Ah, I manually store a local copy because I wasn't sure if I re-downloaded it every time so I never noticed that.
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Re: Bug reports (Spoilers ahoy!)

Postby Joist on Mon Apr 16, 2012 3:17 am

Transmuting a wall in the Zombie Money subdungeon then picking up the gold triggers 5 more zombies to spawn >.>
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Re: Bug reports (Spoilers ahoy!)

Postby Joist on Mon Apr 16, 2012 5:47 pm

Mana burn prevents MA's "refreshment" boon from working.
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Mon Apr 16, 2012 5:54 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Joist on Mon Apr 16, 2012 6:01 pm

Crystal ball works, refreshment doesn't.

I don't mind the inconsistent behaviour for mana burn but I think it should be "Prevents player from gaining mana through exploration". Everything else should work, crystal ball, refreshment, mana pot, schaden, mana bead etc.
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