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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Fri Aug 10, 2012 9:32 pm

In binlor 2, when binlor gets pissed, it shows his normal message AND a random blank message.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Fri Aug 10, 2012 9:39 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Ara on Sat Aug 11, 2012 3:42 pm

Since last update I can't drag lockerable/vetoable items: when the mouse cursor enter the draggable area, the tooltip appears/disappears in a split second and that's it, no possible interaction. It does that once for each item, then the tootip won't appear again until I close the guild window and reopen it.

I tried to move the mouse just one pixel into the draggable area, in case it would only disappear when the mouse moves further (past the border) to no avail.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sat Aug 11, 2012 10:32 pm

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Re: Bug reports (Spoilers ahoy!)

Postby arem on Sun Aug 12, 2012 12:56 am

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Re: Bug reports (Spoilers ahoy!)

Postby Ara on Sun Aug 12, 2012 2:14 am

For those having the locker bug, there's still a way out: click down as soon as your mouse enter the draggable area, you have to be very fast and it takes some tries to do it right. Good luck in this action oriented mini-game. ;)
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Sun Aug 12, 2012 3:24 am

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Re: Bug reports (Spoilers ahoy!)

Postby Leotamer on Sun Aug 12, 2012 4:05 pm

Not sure if this is reported let or designed this way, but you can only seem to heal when you have the inv space for the bead.
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Re: Bug reports (Spoilers ahoy!)

Postby Fran on Sun Aug 12, 2012 4:56 pm

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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sun Aug 12, 2012 6:31 pm

I had a (level 2) Forest Troll on the Dragon Isles that stopped regenerating. He had 1 burning, and it may have involved attacking a Druid and removing its death protection.

The church preps should probably just be disabled from the vicious Tower, if they're not going to have any effect.

If you prep GG, his first level up piety increase (which is reduced to 0) is red in the piety log, instead of green. I mean, that makes sense since you're not getting any piety, but it's not a punishment or piety loss like all the other red entries.
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