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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby srid on Sun May 12, 2019 9:17 am

Here is a nice one! I would be surprised no one found it before, but just in case.

In Naga City, the Hooded Figure simply sits on top of the Nagarena stairs, but the stairs are still here. Since the Hooded Figure is Pacifist, there is no way to make him budge... except with Mass09's Ledger.
With it, you can access the Nagarena without triggering the dialog, which means that the entrance stairs from the Arena are still here...
You can then do the whole Arena fight and still use blackspace from the top level.

Isn't that nice?
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Bug reports (Spoilers ahoy!)

Postby srid on Sun May 26, 2019 7:38 am

The trait description for the enemy trait Berserk says "When health drops below X%, damage is +100%"

But enemies only gain +50% when they are enraged.

Guess it's a remnant from when Berserk was a thing for Players too.


EDIT: here's another one:

You are a fighter with the Naga Cauldron and 10 max health, you are poisoned and weakened.
When you mouse over a health potion, it predicts that you will gain 5 health.
But if you use the potion, you only gain 4 health.

It seems that the Health Potion removes poison before healing you, which reduces it's effectiveness compared to the prediction.
Of course there is the same prediction bug with Naga Cauldron + Mana Potion + Mana Burn.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby zayyeh on Mon May 27, 2019 9:45 am

We made an expansion and it is awesome. Download over at ddmod.weebly.com.
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Re: Bug reports (Spoilers ahoy!)

Postby shade_of_ox on Wed Aug 07, 2019 5:05 pm

If a monster with deathgaze breaks your death protection while you are worshiping Tikki Tooki, TT thinks you broke 2 death protections. This only happens if the monster's attack was already strong enough to break your death protection.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Thu Aug 08, 2019 6:55 pm

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Re: Bug reports (Spoilers ahoy!)

Postby shade_of_ox on Thu Aug 08, 2019 6:55 pm

In the piety log, it says I lost two death protections.
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Re: Bug reports (Spoilers ahoy!)

Postby leoxxx on Sun Jun 07, 2020 1:33 am

The server often can't connect. Even connect, the save can't be upload.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Aug 10, 2020 12:42 pm

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Re: Bug reports (Spoilers ahoy!)

Postby srid on Sun Sep 27, 2020 7:22 am

I can't believe I never noticed that one before :

When you PISORF a burning enemy, burning damage is applied twice: it is added to the PISORF damage and it pops a burn stack. Prediction only counts burning damage once, it's the real combat that applies it twice.

I see two possible ways to fix this:
- Consistent: burn should increase PISORF damage and not trigger a second magical attack
- Gameplay emergent: burn should not apply to PISORF damage and trigger a second magical attack

The only difference between the two is about DP. Because of this bug, alternating BURNDAYRAZ and PISORF against DP enemies remove 3 DP for 10 mana (1 for Burn and 2 with Pisorf + burn pop)

The Consistent solution considers PISORF like a way to cast a regular physical attack and removes this trick
The Gameplay Emergent solution is less consistent but conserves the 3 for 2 DP interaction.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Oct 12, 2020 11:15 am

Whoa, that's been lurking for ages...

I'd focus on making the real combat path match the prediction TBH.
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