by Tinker on Sat Nov 29, 2014 3:19 pm
I encountered a couple of oddities (maybe bugs, maybe just not intuitive for me). I used the web-based version of the game.
First of all, I had Knockback and a Strength Potion effect and attacked an opponent standing next to a wall. The predictor showed me what I believe was full damage (regular + knockback) being dealt based on my boosted base damage; however, after actually attacking, the monster only took damage equal to my boosted regular damage plus unboosted knockback damage (as if my strength effect wore off before calculating the knockback damage). I don't know if knockback damage should be based on boosted or unboosted strength, so depending on that we may have a bug with either the predictor, or the damage algorythm.
Second thing may actually be a feature not a bug, but anyway. I attacked an enemy with Death Protection and fully depleted its health with a single strike. I had first strike. The enemy applied its pre-DP trigger damage (even though its base damage went down when its DP triggered). At first I thought that it was a problem with the predictor, because it showed the same amount of damage (predicting multiple strikes). Which may actually still be a bug of sorts, irrespective of how current strike resolution is indented to work, because future monster damage is for sure lower.
Third, there is some weird, weird mojo happening with Cursed Oasis when playing as a Goat. I had the crazy idea to try get around my goat's wavering faith by levelling up in the Curse Realm, assuming that as only my altar is visible, the game will pick it again. Well I guessed wrong, apparently I switched deities nevertheless, however I think it is bugged, because the tile where the altar was got revealed to me in the Curse Realm, but the altar itself did not show up! I thought it was just a graphics issue, but no, even going to that tile did not allow me to interact with the altar until I got my curse stacks cleared. I could see my previous altar normally in the curse realm, but I could not interact with it (which is normaly for the Goat). Then I went back into the normal realm, and levelled up again, converting to the third deity - with the same effect. My first two altars were visible in the curse realm, but my new (active) one that I just converted to was not. I could see the tile, as it was highlighted, but the Altar was not accessible. So when I went back to the normal realm I was really surprised that my previous two altars were no longer existing in the normal realm, only the curse realm. I leveled up another time and switched again. The effect: all three altars were visible in the curse realm (but only my current altar was usable - this part is normal for a goat). However, only my current altar existed in the normal realm.
"Thinker", just without the "ache".