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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby flap on Sun Jul 28, 2013 4:49 pm

Similar problem as Raz : I have had a crash after finishing Taurog 1. And the victory has not been awarded.

Edit :it did it again on Taurog 1 :
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Jul 29, 2013 3:21 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Waldo0 on Mon Jul 29, 2013 5:58 pm

There is a crash bug in Naga city with goatperson.

Naga city didn't have a alter in the first floor, so I chose a alter as prep.

I think this alter prep makes a crash bug in this map.(Everything is OK when I play with no alter prep.)

When I leveled up 1->2, the client was always crashed with this alter prep.

I guess the goatperson's god transfer program codes when he level up makes this problem.
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edit:
:x :x :x :x :x :x :x :x

It is not just a problem in the first floor.

It is same in the second stage. When the goatperson level up worshiping a god, the client is always crashed.

Naga city is really hard with Faithless Goatperson. :(

A funny fact is that Naga City is the only map to be able to get Faithless badge with Goatperson.

EDIT: Purist -> Faithless
Last edited by Waldo0 on Wed Jul 31, 2013 2:59 am, edited 2 times in total.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Mon Jul 29, 2013 7:44 pm

Why?

Playing a goatperson in naga city. I found the contemplate the waters subdungeon. The on-map picture of Saint Solitude is a halfling monk, while the moused-over picture of Saint Solitude is a human monk.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Bug reports (Spoilers ahoy!)

Postby JayPlaysIndieGames on Mon Jul 29, 2013 10:16 pm

On my latest run http://www.youtube.com/watch?v=cwBNRDmIDDo I got a scroll that switched positions of all monsters. Using the scroll caused both boss messages to appear at once even though both bosses remained in unexplored territory :)
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Tue Jul 30, 2013 4:56 am

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Jul 30, 2013 2:46 pm

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Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Wed Jul 31, 2013 3:10 am

When playing as the Goatperson, if you attack a monster/use a glyph, then move to a space that uncovers tiles, the food count is not immediately updated, which makes it look like you didn't eat any food. The food count will then update if you:

-move to another space which uncovers tiles
-use a glyph
-pick up a pile of gold
-do anything which changes the item panel (step on a glyph/potion/shop/altar, switch tabs, hover the mouse cursor over a monster)

I don't know if the above is exhaustive, but it's pretty easy to reproduce. I've encountered it in the Venture Cave, the Labyrinth and the Northern Desert as of yet.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Thu Aug 01, 2013 3:08 pm

Ah, that's a weird delay in the update of the food count there. Thanks :)

Bugs logged up to here. Woo :D
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Re: Bug reports (Spoilers ahoy!)

Postby Sidestepper on Thu Aug 01, 2013 4:03 pm

Converted from prepped Binlor to Dracul as a Gorgon in Naga City. The piety log says it took half of my piety, but it actually took all of it :_(

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