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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby choongmyoung on Fri Jun 15, 2018 7:53 am

Hey, don't forget the Matron of Flame!
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Sun Jun 17, 2018 1:49 am

Please keep the bugs thread strictly for bugs. There's plenty of other threads to post funny takes.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Mon Jul 02, 2018 1:05 am

The game allows you to veto items only found in the subdungeons.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Jul 02, 2018 1:41 pm

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Re: Bug reports (Spoilers ahoy!)

Postby srid on Tue Jul 03, 2018 6:45 pm

I'm pretty sure there is a bug with the PQIs.

I usually play small sessions when I find the time, and I noticed that when I start the game, the PQI is never
(and I mean NEVER) proposing me a monster class nor a special class (Transmuter, Tinker, etc.)
And even when the PQI lands on a dungeon that I already completed with all the regular classes, the proposed class is one of those regular classes (which I already completed).
But as soon as I finish the PQI, I get a new PQI with a monster class or special class (not always, but it happens significantly since I almost beat all dungeons with all the other classes).

My intuition is that, somehow, when the game starts the PQI is generated before the Alchemist, Explorer's Guild and Zeppelin buildings are generated.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Tue Jul 24, 2018 12:52 pm

If I remember correctly, on the DERP screen the button order is "Play Cancel", but on the tavern screen
it is "Cancel Play". I bet a few people clicked it wrong.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Tue Jul 31, 2018 12:10 pm

Battle prediction incorrectly says safe sometimes:

Prep Vampiric Blade. Take Gorgon on Halls of Steal. Pick 1 health booster and find 50% MR. Level up to 3rd level.
Find a 4th level Animated Armor.

Melee it once.
Fireball
Melee it again.
Uncover 2 tiles.
Fireball.
Melee
Even though predictor was showing Safe, you die.

See video here: https://www.twitch.tv/videos/290850938

I replicated it twice.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Jul 31, 2018 6:40 pm

Yup, already logged it from the daily thread.
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Re: Bug reports (Spoilers ahoy!)

Postby choongmyoung on Wed Aug 01, 2018 9:56 am

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Re: Bug reports (Spoilers ahoy!)

Postby tchernobog on Sat Nov 03, 2018 11:27 am

Hello! I have a strange bug in my recently started game.

I am attempting to complete Deep Freeze in Eastern Tundra as a monk, and I chose a Halfling monk.

For preparation, I've used a shield as a default item, and a fine sword as a locker item (though I think this also happened with a spoon).

Then I went around trying to kill level 2 creatures with the character. The game showed it would take 2-3 or more hits to kill it. Which is all fine. My damage values were lower than their total hp, so it makes sense.

However, my character was not only one shotting these creatures, they also gave 0 XP. Mobs that would one shot me would continue to do so, but I was able to kill level 2 and I think even level 3 creatures while my character was level 1, and he would remain level 1 due to not getting xp.

Did I do something wrong or is this a big ol' bug? :o
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