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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Tue Apr 28, 2015 12:01 am

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I seem to have no flaming dungeon. First time I see this.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Tue Apr 28, 2015 12:07 am

"Thinker", just without the "ache".
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Apr 28, 2015 3:24 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Tue Apr 28, 2015 4:56 pm

Hmmm, sorry, that might be it :( Appologies.
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Re: Bug reports (Spoilers ahoy!)

Postby Astral on Wed Apr 29, 2015 11:26 pm

Found a bug during today's Daily: the Plantation boon created 2 plants for each blood pool.
I don't remember anything similar happening on prepped EM before.
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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Thu Apr 30, 2015 12:00 am

Just verified accidentally, the infinimuter bug still seems to be around (i.e. if you trigger a second spirit sword while already having a spirit sword active, but had you max mana reduced in the meantime, then you get a mana refill instead of the new spirit sword).
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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Thu Apr 30, 2015 5:03 pm

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No space between "Thank" and "you" in this sentence
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Fri May 01, 2015 9:41 pm

Maybe a bug, maybe not: You can't use the goat to do the 9999 gold VGT quest (Dark Souls I think it's called). The game won't even let you select it.
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Re: Bug reports (Spoilers ahoy!)

Postby chandl34 on Sat May 02, 2015 3:33 am

I don't know if this is new with the enhanced edition, since I haven't played in a while. In this picture, my mana calculation is covering the yellow health marker for my next attack. It's not a big deal in this case, but in some cases it can be confusing (such as being near the berserk threshold, and not being sure if you crossed it w/o doing the math).

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Re: Bug reports (Spoilers ahoy!)

Postby Lynzkar on Sat May 02, 2015 7:15 pm

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