[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Wed Oct 23, 2013 2:58 am

If you knock Good Glenrick back into blackspace, he'll give his speech again when you re-discover him. There doesn't seem to be a limit to the amount of times this can occur. The fastest way to reproduce this is:

1. Start a run in the Venture Cave as a Tinker, preparing Binlor
2. Worship Binlor to get PIssorf
3. Enter the hidden subdungeon
4. Assuming you've found Glenrick's subdungeon, use Pissorf to knock him into blackspace
5. Uncover the tile into which you've knocked him back

This also happens if you knock him back with the bear mace.
Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
User avatar
TheSchachter
 
Posts: 341
Joined: Mon Aug 06, 2012 4:40 am

Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Wed Oct 23, 2013 3:00 am

Also, this may or may not be worth noting, but I just had a successful run through the Demonic Library, and the text box for The Watcher (which appears when you defeat The Avatar) really looks empty, it's hard to see the ellipsis. I thought it was a bug for a few seconds :P Just a heads up!
Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
User avatar
TheSchachter
 
Posts: 341
Joined: Mon Aug 06, 2012 4:40 am

Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Thu Oct 24, 2013 6:57 am

No idea if this is something that needed to be reported, but eh: The popup that tells you not enough walls are available when you select a boon from Binlor's panel still looks like the old, placeholder-y style UI:

Image
Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
User avatar
TheSchachter
 
Posts: 341
Joined: Mon Aug 06, 2012 4:40 am

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Thu Oct 24, 2013 8:11 am

Bugs logged up to here. Finally figured out how to recreate the black inventory bug :)
User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Fri Oct 25, 2013 1:16 am

This may not be a bug, but it seems inconsistent to me, so: In the second Triple Quest, "The Monster Machine", if you prep Smuggler's Den, the level 1 monsters in it aren't corrosive, and they don't drop the charms/items that are dropped by the main dungeon monsters.
Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
User avatar
TheSchachter
 
Posts: 341
Joined: Mon Aug 06, 2012 4:40 am

Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Sun Oct 27, 2013 3:30 am

I'm not sure how and when this happened, unfortunately. This is the third part of the second Triple Quest "The Monster Machine":

Image

I have no idea what that square is, or how/when it got there.
Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
User avatar
TheSchachter
 
Posts: 341
Joined: Mon Aug 06, 2012 4:40 am

Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Mon Oct 28, 2013 4:10 am

There's a bug with the damage prediction if you use Endiswall or Binlor to max out your physical resistances using Stone Skin. (EDIT: Forgot to mention, for this issue to occur your character needs to already have a fair amount of physical resists, so it's mostly going to happen with the monk or the paladin)

To reproduce (this is just the fastest way to do this):
1. Start a run in the Venture Cave as a Monk with Binlor Prepped
2. Worship Binlor and get enough Piety for Stone Skin
3. Find a level 2 monster (or any monster whose hits you can stack twice if you have max Stone Skin for the first hit)
4. Look at the damage prediction (for the Hero's health) for the first two hits; you'll note that the damage prediction for the second (and further) hit is off
5. Attack the monster once

Results: After the first hit, the damage prediction will be corrected to its proper value; the original prediction had the hero taking too much damage.

Here are screenshots:

1. I have max Stone Skin and am looking at the level 2 Goat. The damage I'm supposed to take on the second hit is slightly off...
Image

2. I just hit the level 2 goat and the damage prediction has corrected itself.
Image

3. And here's the two cropped together for easy comparison:
Image
Come watch my Desktop Dungeons Videos!
http://www.youtube.com/channel/UCthxFjzttU83tslTUnoFhug
User avatar
TheSchachter
 
Posts: 341
Joined: Mon Aug 06, 2012 4:40 am

Re: Bug reports (Spoilers ahoy!)

Postby kalipo on Mon Oct 28, 2013 6:41 am

kalipo
 
Posts: 3
Joined: Mon Dec 03, 2012 1:25 am

Re: Bug reports (Spoilers ahoy!)

Postby kalipo on Mon Oct 28, 2013 9:03 am

Minor bug:

The gold total displayed does not immediately update after completing puzzle packs that reward gold, e.g. "Starter Pack" or "Taurog's Will". Logging out and back into that kingdom's profile does correctly update the kingdom gold amount to what it should be.
kalipo
 
Posts: 3
Joined: Mon Dec 03, 2012 1:25 am

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Oct 28, 2013 10:49 am

User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 30 guests

cron