Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Oct 03, 2014 9:46 am

secondserpentarius wrote:I should have taken a screenshot of it, but here goes.

Gorgon's Poison Strike + Whurrgarbl (Burning Strike) + Same Level Enemy (Level 1) = 999 Poison???

I'm trying to replicate it as we speak, but getting a Whurrgarbl to spawn is taking awhile.


Not a bug: The number of poison stacks are still the same, you're seeing the game hitting the maximum number of estimated tiles before that poison amount runs out. The reason is simple: With burning on it, a level 1 enemy has 0 regeneration, thus poison stacks will never be used up "blocking" any health regeneration on it until the burning is popped off.
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Re: Bug reports (Spoilers ahoy!)

Postby CoolBoy on Sun Oct 19, 2014 6:28 am

I still love your game Dislekcia!!! Now that that's out of my system, I have a microscopically small "polish" issue to point out:
The trait "Momentum" for the Crusader and "Herbivore" for the Goatperson have multiple sentence descriptions. What I noticed is that, for all other trait-based multi-sentence descriptions, the second sentence does not have a period at the end. However, both the Momentum and Herbivore traits do have periods at the end of the second sentence. Also, the "bodies of waters" text should still read "bodies of water" in the third triple-quest opening text (but I already nitpicked about that several pages back).

Considering the non-importance of the things I'm reporting, I hope you realize I only mention them at all because I love your work so much, and because I think your title is 99.99% perfect. Seriously, I've played 550+ commercially sold PC titles from start to finish and I find your work the closest to perfect as I've ever come across.
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Re: Bug reports (Spoilers ahoy!)

Postby Raz on Mon Oct 20, 2014 10:29 pm

Not so much a bug as an inconvenience.. the spell description popup box reappears instantly after casting the spell. This covers the lower right portion of the play field and can end up covering the action. It would be nice if the description didn't reappear immediately.
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Re: Bug reports (Spoilers ahoy!)

Postby MTaur on Tue Oct 21, 2014 2:52 am

I haven't read this whole thread, but I just want to mention that for me, fullscreen DD has a mostly black screen on startup, which is fixed by alt-tab with no further trouble.

Two different Windows 8 machines have this issue for me. One is a Lenovo Thinkpad T430, and the other is a Microsoft Surface Pro.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Oct 21, 2014 2:39 pm

MTaur wrote:I haven't read this whole thread, but I just want to mention that for me, fullscreen DD has a mostly black screen on startup, which is fixed by alt-tab with no further trouble.

Two different Windows 8 machines have this issue for me. One is a Lenovo Thinkpad T430, and the other is a Microsoft Surface Pro.


I suspect this will be automatically fixed whenever the next update comes out - we've had to deal with a lot of edge-case render texture invalidation problems already. This sounds like one of them.
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Re: Bug reports (Spoilers ahoy!)

Postby MTaur on Wed Oct 22, 2014 8:01 pm

dislekcia wrote:
MTaur wrote:I haven't read this whole thread, but I just want to mention that for me, fullscreen DD has a mostly black screen on startup, which is fixed by alt-tab with no further trouble.

Two different Windows 8 machines have this issue for me. One is a Lenovo Thinkpad T430, and the other is a Microsoft Surface Pro.


I suspect this will be automatically fixed whenever the next update comes out - we've had to deal with a lot of edge-case render texture invalidation problems already. This sounds like one of them.


Jolly good. It's weird that I'd get the same edge case on two different machines, though. I'm not doing anything exotic on either AFAIK. Anyway, I'll keep my fingers crossed for it to work out.
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Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Sun Nov 02, 2014 7:54 pm

My game just crashed to desktop (no crash logs, no bells and whistles, just straight closed) when I clicked on a Health Potion in my inventory. I was a Dwarf Transmuter doing the Bonus Bravery quest in the Cursed Oasis, in the middle of fighting the Cursed Dragon, worshiping the earthmother (had a million plants on-screen). Dunno if there's anything useful in this description, but let me know if there's other info I could provide that would be helpful.
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Re: Bug reports (Spoilers ahoy!)

Postby TheSchachter on Wed Nov 05, 2014 1:45 am

Not especially major, but I thought it might be worth reporting: this is my setup in a restart of ick swamp (first try exited after forgetting I was doing Miser PQI and buying something). I have Mystera prepped, but you wouldn't know it from the screenshot:

Image

It spawned furthest from the entrance, glad I had Lemissi to scout it out. I don't know if this is related to restarting the dungeon (it spawned close enough in the first try) and/or related to Ick Swamp's particular layout, but I just thought it was weird.
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Re: Bug reports (Spoilers ahoy!)

Postby Astral on Wed Nov 05, 2014 8:47 am

This reminds me that on some Ick Swamp and Double Doom runs the prepped altar is somewhat far from the start. Like 6-7 tiles away in a straight line. Does that count as a bug too?
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Re: Bug reports (Spoilers ahoy!)

Postby Gakato on Thu Nov 20, 2014 1:45 pm

When the monk accumulates prestige, his base damage is decreased by 2 every time. I guess he should only lose base damage during level ups, i.e. gaining +3 damage, and not getting weaker the more experienced he is.
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