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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Sidestepper on Tue Jul 24, 2012 4:49 pm

Hmm, I thought that recasting GETINDERE reset the seed. It's confusing because it also turns on dodge prediction, which might be making it look like the seed is being rerolled. I'll need to retest.
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Re: Bug reports (Spoilers ahoy!)

Postby fall_ark on Tue Jul 24, 2012 5:10 pm

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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Tue Jul 24, 2012 6:43 pm

Not even picking off popcorn? That's annoying...
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Tue Jul 24, 2012 10:30 pm

The light from the trophy is in my subdungeon!

Image
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Thu Jul 26, 2012 1:20 am

Regarding dodge, is first strike supposed to hit you even if dodgeprediction says "dodge" ?
Messed with TT for fun after killing the boss, got the punishment, saw that dodge was up - and got killed o:
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Re: Bug reports (Spoilers ahoy!)

Postby Fran on Thu Jul 26, 2012 2:09 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Pehaw on Sun Jul 29, 2012 9:03 pm

Wizard.exe Sub-dungeon appears broken. He will take halpmeh and bludtopowa and I cannot see any benefit gained. No added hp, mana, or any items. Cydstep still gives the 2 protect.exe. I haven't gotten to him with any other glyphs he will accept.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Mon Jul 30, 2012 6:15 am

Poison doesn't seem to negatively impact fast-healing monsters. I attempted to poison a level 2 troll, and exploring a single tile caused him to heal 8 HP. Unless I'm mistaken, it appears poison has actually INCREASED his healing rate rather than decreasing it, as a fast-healing level 2 monster should regenerate 4 per tile.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Tue Jul 31, 2012 1:01 am

On returning to DD after a hiatus of several months, I've noticed a lot of great improvements across the board, and one annoying little (seeming) downgrade. The auto pathfinder isn't avoiding unexplored tiles like it used to, as I recall. E.g. if you attack a monster that's next to unexplored tiles, instead of always attempting to attack from a spot that has already been fully revealed, the game often sets me next to unexplored tiles (revealing the unexplored space and then attacking the monster). This happens even if there's an empty tile next to the monster that would not reveal any unexplored tiles. That's not how I remember it working (used to always avoid unexplored tiles) and while it's certainly a minor issue, it's still annoying.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Tue Jul 31, 2012 3:59 am

The game lags when I click on preparations.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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