by q 3 on Tue Jul 31, 2012 1:01 am
On returning to DD after a hiatus of several months, I've noticed a lot of great improvements across the board, and one annoying little (seeming) downgrade. The auto pathfinder isn't avoiding unexplored tiles like it used to, as I recall. E.g. if you attack a monster that's next to unexplored tiles, instead of always attempting to attack from a spot that has already been fully revealed, the game often sets me next to unexplored tiles (revealing the unexplored space and then attacking the monster). This happens even if there's an empty tile next to the monster that would not reveal any unexplored tiles. That's not how I remember it working (used to always avoid unexplored tiles) and while it's certainly a minor issue, it's still annoying.