Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby choongmyoung on Mon Nov 13, 2017 6:42 pm

Vampires are not exausted (able to restore mana) when they are no longer at full health from B2P use.
And also from buying items such as Bloody Sigil.
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Tue Nov 14, 2017 10:50 pm

choongmyoung wrote:Vampires are not exausted (able to restore mana) when they are no longer at full health from B2P use.
And also from buying items such as Bloody Sigil.


They had to start at full health, right? Noted.
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Re: Bug reports (Spoilers ahoy!)

Postby choongmyoung on Wed Nov 15, 2017 12:54 pm

Minor thing: just noticed that when you use Slayer Wand versus slowed monster or while having exp boost buff, exp prediction is wrong.

Edit: From experiments... Slayer Wand is giving me big bonus exp from using it. Like, getting 8 more xp for killing lv1 somehow.... It doesn't seem like race or class is a problem. The bug seems to not occur when you kill higher level enemy with this item. → "Slayer wand gives additional exp bonus when you kill a lower level monster with it."
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Re: Bug reports (Spoilers ahoy!)

Postby maya on Sat Feb 03, 2018 7:30 am

I do not know if this is intentional or not but a gorgon with life steal killing an enemy using her death gaze can gain health out of nowhere. for example a level 7 gorgon killing a level 5 goat with 5 hp left will heal for 14 instead of 5 like a normal person. if it matters the level of life steal was gained from dracul
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Thu Feb 08, 2018 3:26 am

maya wrote:I do not know if this is intentional or not but a gorgon with life steal killing an enemy using her death gaze can gain health out of nowhere. for example a level 7 gorgon killing a level 5 goat with 5 hp left will heal for 14 instead of 5 like a normal person. if it matters the level of life steal was gained from dracul


Ah, the Gorgon is dealing more damage due to the deathgaze effect triggering. I'm not sure this is something we'd patch for now, but thanks for reporting it. I've logged the issue :)
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Re: Bug reports (Spoilers ahoy!)

Postby srid on Sun Feb 11, 2018 10:39 am

Hello!

If you have Consecrated Strike, you lose it by using Pisorf and pushing an enemy on an empty tile,
but not if you push it against a map border, uncrossable tile, wall or other enemy.

In some rare cases, it can actually be useful if you know about it.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Fri Feb 23, 2018 12:40 am

Binlor's Stone Heart does not work on Stheno's resists.
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Re: Bug reports (Spoilers ahoy!)

Postby Vemb on Fri Feb 23, 2018 5:58 am

AvovA17 wrote:Binlor's Stone Heart does not work on Stheno's resists.


Actually when Stheno gets enough resists, she just shows 90% resists. You just have to erode them enough for it to show.
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Re: Bug reports (Spoilers ahoy!)

Postby AvovA17 on Sun Mar 11, 2018 1:29 am

You have an explanation, but it is still a bug.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Mon Mar 12, 2018 5:20 am

AvovA17 wrote:You have an explanation, but it is still a bug.


Yes and no. Perhaps it'd be more accurately described an unexplained yet intended feature. Monster resists are always soft-capped at 90%, but tracked beyond that, hence it requiring more resist reduction to bring it below 90%. It's not just a Stheno thing, and is actually fully consistent across all instances. What it does lack is anywhere in game indicating that this is the intended behavior.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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