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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby pakoito on Thu Aug 04, 2011 10:58 pm

[Labels]
Locker, UI

[Priority]
Low

[Pre-conditions]
None

[Steps to Reproduce]
Go to a dungeon with tons of "locker-able" items, such as the swamp. Get a lot of +5% damage items and others (10+).

[Observed Behavior]
When selecting which items you want to lock, in the Guild screen, the items go way out of the menu box or even offscreen.

[Expected Behavior]
Items can be scrolled through, but they're always showed inside the menu box.
pakoito
 
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Re: Bug reports (Spoilers ahoy!)

Postby darrenh2 on Thu Aug 04, 2011 11:30 pm

tried to search but didn't see if this bug was reported yet:

in the first puzzle dungeon, you have to kill the goblin to get the sword. If the goblin dies on the stair, the sword drops on the stair and you can't pick it up since moving on the stairs (ladder) triggers the prompt in the right side to exit
darrenh2
 
Posts: 1
Joined: Thu Aug 04, 2011 11:26 pm

Re: Bug reports (Spoilers ahoy!)

Postby TheLogan on Thu Aug 04, 2011 11:36 pm

my houses were like

Guild lvl1
Thief den lvl2
Church lvl1
Mage Tower lvl2

I then upgraded first the church to lvl2 and then the guild to lvl2 without selecting benefits for church.
After upgrading both i selected benefits for the church went to the guild and now i cant select benefits for it
TheLogan
 
Posts: 24
Joined: Wed Jun 22, 2011 11:59 am

Re: Bug reports (Spoilers ahoy!)

Postby eigenket on Fri Aug 05, 2011 1:06 am

Avatar symbol granting damage buff on tooltip when over 25 percent hp, but still hitting for normal amount. Note the red 3 to the left of the golem when I hit him.
Image
Image got cut off click on the picture to see the full image.
eigenket
 
Posts: 12
Joined: Wed Jun 29, 2011 8:48 pm

Re: Bug reports (Spoilers ahoy!)

Postby DalaranJ on Fri Aug 05, 2011 4:27 am

Image

Windows 7,
Firefox 5,

Error: Shit crashed on activation of "Wall Cruncher" item on bottom most row of screen. (Probably because the code won't handle trying to blow up squares outside of the dungeon map.)
You can't cut back on kingdom funding. You will regret this!
DalaranJ
 
Posts: 33
Joined: Fri Jun 03, 2011 2:56 am

Re: Bug reports (Spoilers ahoy!)

Postby Galefury on Fri Aug 05, 2011 8:19 am

Galefury
 
Posts: 117
Joined: Thu Aug 04, 2011 11:35 am

Re: Bug reports (Spoilers ahoy!)

Postby salty-horse on Fri Aug 05, 2011 6:01 pm

salty-horse
 
Posts: 9
Joined: Fri Aug 05, 2011 5:49 pm

Re: Bug reports (Spoilers ahoy!)

Postby salty-horse on Fri Aug 05, 2011 6:08 pm

Grammar fix for tutorial 3:
"try click on the tabs" should be "try clicking on the tabs"
salty-horse
 
Posts: 9
Joined: Fri Aug 05, 2011 5:49 pm

Re: Bug reports (Spoilers ahoy!)

Postby salty-horse on Fri Aug 05, 2011 6:10 pm

Cancelling a spell (with right click) while hovering over a monster does not refresh the "remaining mana" calculation. It requires me to hover away from the monster, and back again.
salty-horse
 
Posts: 9
Joined: Fri Aug 05, 2011 5:49 pm

Re: Bug reports (Spoilers ahoy!)

Postby salty-horse on Fri Aug 05, 2011 8:15 pm

Hovering over a goblin and tabbing twice changed the "Next Hit" status from DEATH (correct) to SAFE (incorrect).

Screenshot with exact state (image cut off by forum, so just view it separately):
Image
salty-horse
 
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