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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Sun Sep 20, 2015 5:32 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Sun Sep 20, 2015 5:33 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Tue Sep 22, 2015 4:15 pm

Ok, maybe this is not a bug, but here goes.

So in the daily on 18th of September, 2015 (Goblin Chemist, Labyrinth) Mage Plate was part of the default shop spawn; however, choosing the Quest Items preparation removed it from the shops in favor of some other items. I wonder if this is intended behavior, or whether it's some sort of bug.

I would instinctively assume that picking Quest Items / Elite Items would only swap out some non-Quest (or non-Elite) items for some Quest (Elite) items... And I really would've loved to have that Mage Plate on that Goblin Chemist run... ;)
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Re: Bug reports (Spoilers ahoy!)

Postby rbanger on Thu Sep 24, 2015 5:34 pm

I'm not sure if this is considered a feature since I haven't seen anyone else mention it but I recently did a warmonger Slime Pits run with Half-Dragon where I got the Specialist badge despite ramming the last boss into many walls, causing physical knock-back damage and magical normal attack damage. If this is intended to make getting the specialist with half dragon easier I'm all for it :lol: but it does sorta mismatch with the specialist troubles sorcerers have with their mana shield preventing any physical attacks from allowing specialist to be earned!
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Sep 25, 2015 10:12 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Sep 25, 2015 10:13 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Mon Oct 05, 2015 10:10 pm

Again, not sure if it's a bug or not, but definitely unexpected interaction: Shop Scroll is lockerable. Furthermore, when carried into the run via locker-prep, it has a green item name; the version selected from Bezaar has a normal (grey) item name. Two shop scrolls can be taken into a dungeon by first lockering one. How this could be abused is something that yet eludes me... ;)
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Re: Bug reports (Spoilers ahoy!)

Postby Gakato on Tue Oct 06, 2015 8:54 am

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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Sun Oct 11, 2015 9:15 am

I started a new kingdom. I'm literally at the start, just completed the full tutorials, and I was really surprised to see that the Advisor Tasks seem to be the same as the ones from my main kingdom... Is this a bug? :shock:

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Re: Bug reports (Spoilers ahoy!)

Postby Tinker on Thu Oct 15, 2015 6:09 pm

Found a weird bug today, and I think I might have puzzled together why it happens...

Certain preps do not have a mouse-over description in the Daily Leaderboard for those players who took fewer than 4 preps.

What seems to be happening is that not taking a specific prep slot "shuts off" the mouse-over for the item that ends up in the slot of that specific prep. Ok, that's a bit weird written like this, so here's a capture:

Image

So. Player #2 in the list did not pick any item for prep slot #2. He did pick items for the other prep slots. When showing his preps, the leaderboard moves up his 3rd prep (elven boots) into column #2; and it moves up his 4th prep (Elite Items) to column #3 (so his column 4 will be empty). Doing the mouse-over, I see proper mouse-over for Quest Items and and Elite Items, but the mouse over is shut off for the boots.

I think that the reason for this is, that not picking anything from prep group #2 shuts off the mouse-over for column #2; however, since the leaderboard pushes up the other preps, i.e. the boots occupy the second column instead of the third, now the mouse-over is shut off for the boots.

Weird, no? :shock:
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