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Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Thu Aug 30, 2012 9:36 pm

In the thief bronze challenge, the thief complains about taking damage even if you dodge.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Thu Aug 30, 2012 10:43 pm

Dodge should be taken off the thief's getindare glyph. You can completely ignore WEYTWUT.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Thu Aug 30, 2012 10:45 pm

I'm not sure which way to go on this. Most bronze challenges are really easy if you understand how to use the tools at your disposal effectively, so I'm not sure if this is unreasonable at all. Certainly the ability to use dodge then WEYTWUT is itself reason enough for the latter glyph to exist.

If you want to look at abilities trivializing challenges, the Goblin in Assassin Bronze is where to put your attention. You can win that just by converting all your glyphs then using swift hands to execute monsters until you're level 7. No need to take even a single point of damage.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Fri Aug 31, 2012 12:18 am

Hmm... Maybe. You start with a WEYTUT glyph in the next scenario, which only makes sense if you got it from the last. Then again, you start with a GETINDARE. Plus, you want them to see the text about WEYTWUT.
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Re: Bug reports (Spoilers ahoy!)

Postby The Avatar on Fri Aug 31, 2012 1:15 am

It only shows the "Are you sure you want to restart?
You will pay for all the preparations again." If you can't afford to pay for the preps. Also, nothing happens when you click no. If you click exit it will still show the question on the loading screen.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sat Sep 01, 2012 6:38 am

Goblin conversion messes up the killed monster display:

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Re: Bug reports (Spoilers ahoy!)

Postby Wargasm on Sat Sep 01, 2012 10:31 am

If you smash the fake Orb of Lusory (sub dungeon one) it can screw with your resists in ways it shouldn't;

I had 0% base resist, then picked up the Orb (10%), then smashed Binlor's altar (resists set to 0.)
Next, I got Blood Shield from Dracul (15%) but then, not knowing what the fake orb did when clicked, I did so, and my Magic resist dropped to 5%, even though at that point none of my resist was from the Orb. :( Not sure if the real orb exhibits the same issue.
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Re: Bug reports (Spoilers ahoy!)

Postby Abraxas on Sat Sep 01, 2012 4:14 pm

The same issue is present when converting resist-granting items. They make you lose the respective amount of resists even if you had already.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Sat Sep 01, 2012 6:49 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Wargasm on Sun Sep 02, 2012 12:40 pm

Image

Turns out Gods can make mistakes after all. What you're seeing here is me having just paid 20 Piety (had 44) for Taurog's Blade. He decided to spawn it on the far side of the wall, I'm guessing. Will look in a minute. This is probably annoying to fix directly. Should the game check for an open inventory slot and spawn there first if possible? Hard call. I could see someone with 2-3 inventory slots open trying to do a hoarder run and seeing if anything better might show up before using Taurog's gear, but wanting to spend the piety to keep from overflowing. Is that too niche to worry about?

(I should point out the tile directly under me is empty, I should have stood on altar when taking screenie. The others are all occupied by something or other, but there WAS a free spot.)

EDIT: Yes, it spawned two spaces directly south of the altar, if that helps any.

EDIT 2: Now I'm really conflicted, since that also ended up being my first successful VHoS run. Well, at least the smelly git did something to earn his pictorial immortality. Helped that only 3 curse golems and 2 illusions over level 2 spawned. I probably could have beaten that roll with any class. Got Specialist and Warmonger out of the deal though.
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