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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)
Page 101 of 311

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed May 09, 2012 8:28 pm
by Darvin

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed May 09, 2012 8:30 pm
by The Avatar
And same thing with a few god subdungeons.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed May 09, 2012 8:32 pm
by Darvin
Pactmaker and JJ are the two I've encountered that don't work. GG, TT, and MA are all functional.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Wed May 09, 2012 8:40 pm
by The Avatar
Binlor isn't working either.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 11, 2012 4:20 am
by Malow
Cool bug:

Image

Going downstairs

Image

Inverted stairs!

Also, while I'm here:
- Text on Alch scroll still says +10 HP instead of 8
- Dracul Blood Tithe says that it also costs 10 HP, but in fact it costs 5.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 11, 2012 5:11 am
by Darvin
"A New World" subdungeon is abusable with lifesteal. The trolls deal 4 damage each, so it's very easy to be in the net positives with lifesteal, and since they have 999 HP you can pretty much get infinite heals for all intents and purposes. If you've combo'd with platemail their damage is reduced to 0 and you literally have 3000 HP worth of healing at your disposal.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 11, 2012 11:32 am
by The Avatar
Infinite if you stuff a Troll in the corner.

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 11, 2012 11:32 am
by dislekcia

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 11, 2012 11:41 am
by dislekcia
Also, bugs up to here logged. Having a hard time reproducing the wall-spawn issues, might not nail those today... The broken subdungeon quest interactions thing is definitely fixed though :)

Re: Bug reports (Spoilers ahoy!)

PostPosted: Fri May 11, 2012 11:48 am
by The Avatar
On the side of your screen there is the box with three buttons. Only the text for the button is drawn, and not the buttons themtselves. When you mouse over it, the button appears.