q 3 wrote:The first naga quest subdungeon (with the slaves) has a text box that pops up on entry, which I didn't see because it went away as soon as I clicked (and I inadvertently clicked as soon as I entered). The "click anywhere to dismiss" dialogues hadn't bothered me at all up until this, I think the issue with this one is it was completely unexpected (usually they trigger on stepping onto an unusual tile).
This has actually happened to me several times since - inadvertently dismissing a dialogue box before I had the chance to read it, because I clicked too quickly - and I've been thinking about ways to avoid that. (Other than, you know, me not clicking so quickly.) I don't necessarily want the dialogues to be any harder to advance. One feature which I've seen in some other games, and which would be very nice here if it's feasible, is the ability to review previously displayed text. For example, a window with a scroll bar that lets you scroll back through all of the recently displayed text bubbles, in chronological order (going as far back as the game cares to keep track). Not an especially urgent need, of course, but I figure if you went to the trouble of writing all that text you'd like for me to read it.